Rpg missile: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Smaller image.)
m (→‎top: clean up, replaced: {{Language subpage → {{langsp)
Line 1: Line 1:
{{Language subpage}}
{{langsp}}
{{ent not in fgd}}
{{ent not in fgd}}
{{Entity|rpg_missile|game=Half-Life 2|type=e0}}
{{Entity|rpg_missile|game=Half-Life 2|type=e0}}
This is the rocket created and launched by the [[weapon_rpg|rocket launcher's]] primary-fire. It is not affected by the gravity gun. The rocket follows the player's eye position upon firing. If spawned via other means, the rocket will automatically "fire" itself.
This is the rocket created and launched by the [[weapon_rpg|rocket launcher's]] primary-fire. It is not affected by the gravity gun. The rocket follows the player's eye position upon firing. If spawned via other means, the rocket will automatically "fire" itself.
[[File:rpg_missile.jpg|120px|right|thumb|The rpg_missile model.]]
[[File:rpg_missile.jpg|120px|right|thumb|The rpg_missile model.]]

Revision as of 01:32, 4 January 2024

English (en)Translate (Translate)
Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

Template:Entity This is the rocket created and launched by the rocket launcher's primary-fire. It is not affected by the gravity gun. The rocket follows the player's eye position upon firing. If spawned via other means, the rocket will automatically "fire" itself.

The rpg_missile model.