Template:I BaseEntityIO: Difference between revisions
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This is a Baseclass that is available in {{teamspen|4}} | This is a Baseclass that is available in {{teamspen|4}} | ||
<onlyinclude> | <onlyinclude>{{ScrollBox|title=BaseEntityIO| | ||
{{ScrollBox|title=BaseEntityIO| | |||
{{IO|Kill|Removes this entity from the world.}} | {{IO|Kill|Removes this entity from the world.}} | ||
{{IO|KillHierarchy|Removes this entity and all its children from the world.}} | {{IO|KillHierarchy|Removes this entity and all its children from the world.}} | ||
Line 8: | Line 7: | ||
{{IO|Use|Same as a player invoking +use; may not do anything. Can also be invoked by creating an output that does not specify an input.}} | {{IO|Use|Same as a player invoking +use; may not do anything. Can also be invoked by creating an output that does not specify an input.}} | ||
{{IO|DispatchEffect|param=string|Dispatch an effect from the entity's origin. See [[List_of_Client_Effects|List of Client Effects]]}} | {{IO|DispatchEffect|param=string|Dispatch an effect from the entity's origin. See [[List_of_Client_Effects|List of Client Effects]]}} | ||
}} | }}</onlyinclude> | ||
</onlyinclude> | |||
[[Category:Input Templates|BaseEntityIO]] | [[Category:Input Templates|BaseEntityIO]] |
Revision as of 09:32, 19 December 2023
This is a Baseclass that is available in TeamSpen's Hammer Addons
BaseEntityIO:
- Kill
- Removes this entity from the world.
- KillHierarchy
- Removes this entity and all its children from the world.
- AddOutput <string>
- Adds an entity I/O connection to this entity or changes keyvalues dynamically. Format:\n'<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 equals infinite, 1 equals only once)'\nor 'keyvalue newval'. Very dangerous, use with care.
- FireUser1 to FireUser4
- Causes this entity's OnUser output to be fired.
- Use
- Same as a player invoking +use; may not do anything. Can also be invoked by creating an output that does not specify an input.
- DispatchEffect <string>
- Dispatch an effect from the entity's origin. See List of Client Effects