Template:KV BaseEntityPoint: Difference between revisions
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(KV template for Teamspen's tools) |
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This is a Baseclass that is available in {{teamspen|4}} | |||
<onlyinclude> | |||
{{ScrollBox|title=BaseEntityPoint|noscroll=true| | {{ScrollBox|title=BaseEntityPoint|noscroll=true| | ||
{{KV|Name|intn=targetname|target_source|The name that other entities refer to this entity by.}} | {{KV|Name|intn=targetname|target_source|The name that other entities refer to this entity by.}} | ||
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{{KV|Parent|intn=parentname|target_destination|The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.}} | {{KV|Parent|intn=parentname|target_destination|The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.}} | ||
{{KV|Attachment Point|intn=parent_attachment_point|string|If set, attach to this attachment point on the parent during spawn.}} | {{KV|Attachment Point|intn=parent_attachment_point|string|If set, attach to this attachment point on the parent during spawn.}} | ||
</onlyinclude> |
Revision as of 13:16, 16 December 2023
This is a Baseclass that is available in TeamSpen's Hammer Addons
BaseEntityPoint:
- Name (targetname) <string>
- The name that other entities refer to this entity by.
- Global Entity Name (globalname) <string>
- Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.
- Pitch Yaw Roll (X Y Z) (angle) <angles>
- This entity's orientation in the world. Roll is the rotation around the X axis, pitch is rotation around the Y axis and yaw is the rotation around the Z axis.
- Parent (parentname) <targetname>
- The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
- Attachment Point (parent_attachment_point) <string>
- If set, attach to this attachment point on the parent during spawn.