Template:KV BaseEntityPoint: Difference between revisions

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(KV template for Teamspen's tools)
 
(catastrophic oopsie)
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<onlyinclude>This is a Baseclass that is available in {{teamspen|4}}</onlyinclude>
This is a Baseclass that is available in {{teamspen|4}}
<onlyinclude>
{{ScrollBox|title=BaseEntityPoint|noscroll=true|
{{ScrollBox|title=BaseEntityPoint|noscroll=true|
{{KV|Name|intn=targetname|target_source|The name that other entities refer to this entity by.}}
{{KV|Name|intn=targetname|target_source|The name that other entities refer to this entity by.}}
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{{KV|Parent|intn=parentname|target_destination|The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.}}
{{KV|Parent|intn=parentname|target_destination|The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.}}
{{KV|Attachment Point|intn=parent_attachment_point|string|If set, attach to this attachment point on the parent during spawn.}}
{{KV|Attachment Point|intn=parent_attachment_point|string|If set, attach to this attachment point on the parent during spawn.}}
</onlyinclude>

Revision as of 13:16, 16 December 2023

This is a Baseclass that is available in TeamSpen's Hammer Addons TeamSpen's Hammer Addons

BaseEntityPoint:
Name (targetname) <string>
The name that other entities refer to this entity by.
Global Entity Name (globalname) <string>
Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.
Pitch Yaw Roll (X Y Z) (angle) <angles>
This entity's orientation in the world. Roll is the rotation around the X axis, pitch is rotation around the Y axis and yaw is the rotation around the Z axis.
Parent (parentname) <targetname>
The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
Attachment Point (parent_attachment_point) <string>
If set, attach to this attachment point on the parent during spawn.