List of Alien Swarm Soundscapes: Difference between revisions
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== | == Indoors == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!width="350px"|Name | !width="350px"|Name | ||
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!width="250px"|Location Description | !width="250px"|Location Description | ||
|- | |- | ||
|height="40px"| | |height="40px"|Indoors.Ambience1 | ||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|Indoors.Ambience2 | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|Indoors.Ambience3 | |||
| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|Indoors.Ambience4 | |||
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|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|Indoors.Ambience5 | |||
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|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|Indoors.Ambience6 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|Indoors.Ambience7 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|} | |||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_indoors.txt</span> | |||
== Outside == | |||
{| class=standard-table | style="width:100%;" | |||
!width="350px"|Name | |||
!Description | |||
!width="105px"|Position Number | |||
!width="200px"|Position Origin | |||
!width="250px"|Location Description | |||
|- | |- | ||
|height="40px"| | |height="40px"|Outside.OutsideAmbience1 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|Outside.OutsideAmbience2 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|Outside.OutsideAmbience3 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|Outside.OutsideAmbience4 | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;"> | <span style="text-size:12px; color:grey; margin:2px;">soundscapes_outside.txt</span> | ||
== | == Deima == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!width="350px"|Name | !width="350px"|Name | ||
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!width="250px"|Location Description | !width="250px"|Location Description | ||
|- | |- | ||
|height="40px"| | |height="40px"|util_ext.windgusts | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|util_metal.rattles | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|util_abstract.ambient | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|outside.spawn | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|outside.bridge | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|interior.small | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|- | |- | ||
|height="40px"| | |height="40px"|interior2.DistantCritters | ||
| | | | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
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|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;"> | <span style="text-size:12px; color:grey; margin:2px;">soundscapes_deima.txt</span> | ||
== Industrial == | == Industrial == | ||
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|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_mine.txt</span> | <span style="text-size:12px; color:grey; margin:2px;">soundscapes_mine.txt</span> | ||
== Residential == | == Residential == |
Revision as of 15:52, 13 December 2023
Below is a list of 92 soundscapes for use in Alien Swarm. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.
Indoors
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
Indoors.Ambience1 | ||||
Indoors.Ambience2 | ||||
Indoors.Ambience3 | ||||
Indoors.Ambience4 | ||||
Indoors.Ambience5 | ||||
Indoors.Ambience6 | ||||
Indoors.Ambience7 |
soundscapes_indoors.txt
Outside
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
Outside.OutsideAmbience1 | ||||
Outside.OutsideAmbience2 | ||||
Outside.OutsideAmbience3 | ||||
Outside.OutsideAmbience4 |
soundscapes_outside.txt
Deima
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
util_ext.windgusts | ||||
util_metal.rattles | ||||
util_abstract.ambient | ||||
outside.spawn | ||||
outside.bridge | ||||
interior.small | ||||
interior2.DistantCritters |
soundscapes_deima.txt
Industrial
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
Industrial.Ambience1 | ||||
Industrial.Ambience2 | ||||
Industrial.Ambience3 | ||||
Industrial.Ambience4 | ||||
Industrial.Ambience5 | ||||
Industrial.Ambience6 | ||||
Industrial.Ambience7 | ||||
Industrial.Ambience8 | ||||
Industrial.Ambience9 | ||||
Industrial.Ambience10 | ||||
Industrial.Ambience11 |
soundscapes_industrial.txt
Infested (Rydberg Lab)
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
interior1.Base | ||||
interior1.Start | ||||
interior1.CorridorSmall | ||||
interior1.CorridorBig | ||||
interior1.RoomMed | ||||
interior1.RoomBig | ||||
interior1.ObjMed | ||||
interior1.ObjBig | ||||
interior2.Base | ||||
interior2.SmallA | ||||
interior2.SmallB | ||||
interior2.MedA | ||||
interior2.MedB | ||||
interior2.LargeA | ||||
interior2.Ambiguous | ||||
interior2.DistantCritters |
soundscapes_infested.txt
Landing bay
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
util_interior.bursts | ||||
util_abstract.interior | ||||
util_metal.moans | ||||
exterior1.IcyDisquiet | ||||
interior.generator.big | ||||
landingbay.interiorB | ||||
landingbay.interior1 | ||||
landingbay.interior2 | ||||
landingbay.interior3 | ||||
landingbay.interior3_pract | ||||
interior2.Pits |
soundscapes_landingbay.txt
Mine
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
Mine.Ambience1 | ||||
Mine.Ambience2 | ||||
Mine.Ambience3 | ||||
Mine.Ambience4 | ||||
Mine.Ambience5 | ||||
Mine.LavaAmbience | ||||
Mine.Queenlair |
soundscapes_mine.txt
Residential
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
res.spawn | ||||
res.interior01 | ||||
res.mall01 | ||||
res.ducts01 | ||||
res.interior02 | ||||
res.interior03 | ||||
res.interior04 |
soundscapes_residential.txt
Rydberg
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
util_lo.end | ||||
util_verb.machinery | ||||
interior.generators | ||||
rydberg.interior01 | ||||
rydberg.interior02 | ||||
rydberg.interior.big.1 | ||||
reactor.int | ||||
landing.exterior | ||||
rydberg.interior.elevators |
soundscapes_rydberg.txt
Sewers
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
util_sewer.ambient | ||||
Sewers.conduit | ||||
Sewers.open | ||||
Sewers.open2 | ||||
Sewers.platforms |
soundscapes_sewers.txt
Timor Station
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
util_rockslides | ||||
util_abstract.interior2 | ||||
TS.mineambience.01 | ||||
TS.mineambience.02 | ||||
TS.mineambience.03 | ||||
TS.LavaAmb.01 | ||||
TS.LavaAmb.02 | ||||
TS.escape |
soundscapes_timorstation.txt
Environment articles: | |
---|---|
Soundsystem | Soundscapes • Soundscripts • Soundcache • Sound Operators • Looping Sound • Music Composition Software • Hammer Sound Browser |
Choreography | Choreography Creation • Response System • Faceposer • Scene Implementation |