Func pushable (GoldSrc): Difference between revisions
Jump to navigation
Jump to search
(Add details about Source 1 version of func_pushable) |
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
||
Line 1: | Line 1: | ||
{{HL1 topicon}} | {{HL1 topicon}} | ||
{{ | {{this is a|brush entity|name=func_pushable|engine=GoldSrc|engine1=Source}} | ||
A pushable brush object with very primitive physics. It can be thought of as the predecessor to [[func_physbox]]. It is used in {{hl|4}} and {{hls|4}}. | A pushable brush object with very primitive physics. It can be thought of as the predecessor to [[func_physbox]]. It is used in {{hl|4}} and {{hls|4}}. | ||
Revision as of 18:39, 17 May 2024
func_pushable
is a brush entity available in all GoldSrc and
Source games.
A pushable brush object with very primitive physics. It can be thought of as the predecessor to func_physbox. It is used in
Half-Life and
Half-Life: Source.
Flags
- Breakable : [128] - Allow the brush to be broken like func_breakable.
- No Use : [256] (only in
Half-Life: Source) !FGD - Prevent the player from picking up the brush with +use.
Key Values
- Hull size ([todo internal name (i)]) <choices>
- The size of the brushes' hull
Value Description 0
Point size 1
Player size 2
Big size 3
Player duck
- Target on break ([todo internal name (i)]) <targetname>
- What entity to fire an input to when this brush breaks.
- Explosion magnitude ([todo internal name (i)]) <float>
- How large should an explosion be when this brush breaks (if any)?
- Material type ([todo internal name (i)]) <choices>
- What material this brush uses. Will affect what kind of gibs are produced.
Value Description 0
Glass 1
Wood 2
Metal 3
Flesh 4
Cinder block 5
Ceiling tile 6
Computer 7
Unbreakable glass 8
Rock