Game gib manager: Difference between revisions
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{{lang|Game gib manager}} | {{lang|Game gib manager}} | ||
{{this is a|name=game_gib_manager | {{this is a|point entity|name=game_gib_manager|since=Half-Life 2: Episode One}} It manages gibs on server and client. {{map_properties}} | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 17:19, 17 May 2024


game_gib_manager
is a point entity available in all Source games since
Half-Life 2: Episode One. It manages gibs on server and client. Template:Map properties
Keyvalues
- Max Gib Count (maxpieces) <integer>
- Sets the max number of gib that can be spawned at a time. (-1=no limit)
- Max Gib Count On DX8 (maxpiecesdx8) <integer>
- Sets the max number of gib that can be spawned at a time under DX8. (-1=use Max Gib Count setting)
- Allow New Gibs To Spawn (allownewgibs) <boolean>
- If true, when the max gib count is reached, oldest gibs are removed as new gibs spawn. If false, new gibs will not be spawned once the gib limit is reached.
Inputs
- SetMaxPieces <integer >
- Set the max gib count.
- SetMaxPiecesDX8 <integer >
- Set the max gib count under DX8.