TrenchBroom: Difference between revisions

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m (As evidenced by usage of "_tb_def" key in worldspawn)
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== Caveats ==
== Caveats ==
{{modernWarning|TrenchBroom only supports the [[MAP]] file format. Maps using [[RMF]], [[JMF]], or [[VMF]] should first be converted to MAP using {{Jack|4.1}}.<br>'''''Visgroups will be lost!'''''}}
{{warning|TrenchBroom only supports the [[MAP]] file format. Maps using [[RMF]], [[JMF]], or [[VMF]] should first be converted to MAP using {{Jack|4.1}}.<br>'''''Visgroups will be lost!'''''}}


== Trivia ==
== Trivia ==

Revision as of 00:47, 4 January 2024

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TrenchBroom TrenchBroom is a map editor for Quake Engine-based games. Originally designed for Quake Quake mapping, TrenchBroom has expanded to support the Quake II Quake 2 Engine, and also has partial support for GoldSrc GoldSrc and Quake III id Tech 3.

Caveats

Warning.pngWarning:TrenchBroom only supports the MAP file format. Maps using RMF, JMF, or VMF should first be converted to MAP using J.A.C.K. J.A.C.K..
Visgroups will be lost!

Trivia

  • TrenchBroom was used Jack was used to make the deathmatch map Combine overwiki icon.png Disposal, added in Half-Life Half-Life's 25th Anniversary Update.

External links