Func movelinear: Difference between revisions

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(The math formulae and the relationship between starting position and startposition in the entity comments are incorrect.)
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* {{kv origin}}
* {{kv origin}}
* '''movedir'''
* '''movedir'''
: <angle> The direction the brushes will move, when told to.
: <angle> The direction the brush will move, when told to.
* '''startposition'''
* '''startposition'''
: <float> Position of brush when spawned. The range is a value between 0.0 and 1.0, where 0 is the starting position and 1 is the starting position + (move direction * move distance).
: <float> A value defining the start and end points of travel relative to the spawned position (where you place it in the map). The range of the value is 0.0 to 1.0 inclusive. 0 means the start point is at the spawned position. 1 means the end point is at the spawned position. 0.5 means the start and end points are each 1/2 the movedistance from the spawned position. The end point is in the direction '''movedir''' from the spawned position. The start point is (spawn position) - (''value'' * movedistance). The end point is (spawn position) + ((1-''value'') * '''movedistance''').
* '''speed'''
* '''speed'''
: <integer> The speed that the brush moves, in inches per second.
: <integer> The speed that the brush moves, in inches per second.
* '''movedistance'''
* '''movedistance'''
: <float> The distance from the starting point that the brush should move, in inches.
: <float> The distance between the start and end points, in inches.
* '''blockdamage'''
* '''blockdamage'''
: <float> The amount of damage to do to any entity that blocks the brushes, per frame.
: <float> The amount of damage to do to any entity that blocks the brushes, per frame.
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* {{i parentname}}
* {{i parentname}}
* '''Open'''
* '''Open'''
: Move the brush to the end position (starting position + (move direction * move distance)).
: Move the brush to the end point.
* '''Close'''
* '''Close'''
: Move the brush to the starting position.
: Move the brush to the start point.
* '''SetPosition <float>'''
* '''SetPosition <float>'''
: Move the brush to a specific position defined by a value. This value modifies the movedistance like this (starting position + (move distance * set position)). Meaning a movedistance of 128 set positioned for 2 will move 256 units.
: Move the brush to a specific position relative to the start and end points defined by a value. The ''setposition'' value can be from 0 to 1 to move the brush to a position between the start and end ponts. The value can be greater than 1 to move the brush beyond the end point. The value can be less than 0 to move the brush beyond the start point.  


==Outputs==
==Outputs==
* {{o targetname}}
* {{o targetname}}
* '''OnFullyOpen'''
* '''OnFullyOpen'''
: Fired when the brush reaches the end position (starting position + (move direction * move distance)).
: Fired when the brush reaches the end point.
* '''OnFullyClosed'''
* '''OnFullyClosed'''
: Fired when the brush reaches the starting position.
: Fired when the brush reaches the start point.


[[Category:Entities]][[Category:Brush Entities]]
[[Category:Entities]][[Category:Brush Entities]]

Revision as of 21:58, 12 May 2006

Template:Wrongtitle

Entity Description

A brush entity that moves linearly along a given distance, in a given direction.

Keyvalues

<angle> The direction the brush will move, when told to.
  • startposition
<float> A value defining the start and end points of travel relative to the spawned position (where you place it in the map). The range of the value is 0.0 to 1.0 inclusive. 0 means the start point is at the spawned position. 1 means the end point is at the spawned position. 0.5 means the start and end points are each 1/2 the movedistance from the spawned position. The end point is in the direction movedir from the spawned position. The start point is (spawn position) - (value * movedistance). The end point is (spawn position) + ((1-value) * movedistance).
  • speed
<integer> The speed that the brush moves, in inches per second.
  • movedistance
<float> The distance between the start and end points, in inches.
  • blockdamage
<float> The amount of damage to do to any entity that blocks the brushes, per frame.
  • startsound
<sound> Sound played when the brush starts moving.
  • stopsound
<sound> Sound played when the brush stops moving.

Flags

  • 8 : Not Solid

Inputs

Move the brush to the end point.
  • Close
Move the brush to the start point.
  • SetPosition <float>
Move the brush to a specific position relative to the start and end points defined by a value. The setposition value can be from 0 to 1 to move the brush to a position between the start and end ponts. The value can be greater than 1 to move the brush beyond the end point. The value can be less than 0 to move the brush beyond the start point.

Outputs

Fired when the brush reaches the end point.
  • OnFullyClosed
Fired when the brush reaches the start point.