Info snipertarget: Difference between revisions

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{{wrongtitle|title=info_snipertarget}}
{{wrongtitle|title=info_snipertarget}}
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info_snipertarget
==Entity Description==
'''Entity Name:''' info_snipertarget


Sniper Target
Sniper Target


KEYS
==Entity Values==
===Keys===


Name targetname <target_source> The name that other entities refer to this entity by.
* '''Name''' ''targetname <target_source>'' 
** The name that other entities refer to this entity by.
* '''Parent''' ''parentname <target_destination>''
** The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
* '''Sweep to speed''' ''speed <integer>''
* '''Group Name''' ''groupname <string>''
* '''spawnflags''' ''spawnflags <flags>''


Parent parentname <target_destination> The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
===Inputs===


Sweep to speed speed <integer>  
* '''Kill'''
** Removes this entity from the world.
* '''KillHierarchy''' 
** Removes this entity and all its children from the world.
* '''AddOutput''' ''<string> <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>''
** Adds an entity I/O connection to this entity. Very dangerous, use with care
* '''FireUser1'''
** Causes this entity's OnUser1 output to be fired.
* '''FireUser2'''
** Causes this entity's OnUser2 output to be fired.
* '''FireUser3'''
** Causes this entity's OnUser3 output to be fired.
* '''FireUser4'''
** Causes this entity's OnUser4 output to be fired.
* '''SetParent <string>'''
** Changes the entity's parent in the movement hierarchy.
* '''SetParentAttachment <string>'''
** Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
* '''ClearParent'''
** Removes this entity from the the movement hierarchy, leaving it free to move independently.


Group Name groupname <string>
===Outputs===


spawnflags spawnflags <flags>
* '''OnUser1'''
** Fired in response to FireUser1 input.
* '''OnUser2'''
** Fired in response to FireUser2 input.
* '''OnUser3'''
** Fired in response to FireUser3 input.
* '''OnUser4'''
** Fired in response to FireUser4 input.


 
[[category:Entities]]
INPUTS
 
Kill Removes this entity from the world.
 
KillHierarchy Removes this entity and all its children from the world.
 
AddOutput <string> Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care.
 
FireUser1 Causes this entity's OnUser1 output to be fired.
 
FireUser2 Causes this entity's OnUser2 output to be fired.
 
FireUser3 Causes this entity's OnUser3 output to be fired.
 
FireUser4 Causes this entity's OnUser4 output to be fired.
 
SetParent <string> Changes the entity's parent in the movement hierarchy.
 
SetParentAttachment <string> Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
 
ClearParent Removes this entity from the the movement hierarchy, leaving it free to move independently.
 
 
OUTPUTS
 
OnUser1 Fired in response to FireUser1 input.
 
OnUser2 Fired in response to FireUser2 input.
 
OnUser3 Fired in response to FireUser3 input.
 
OnUser4 Fired in response to FireUser4 input.

Revision as of 16:28, 6 July 2005

Template:Wrongtitle

Entity Description

Entity Name: info_snipertarget

Sniper Target

Entity Values

Keys

  • Name targetname <target_source>
    • The name that other entities refer to this entity by.
  • Parent parentname <target_destination>
    • The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
  • Sweep to speed speed <integer>
  • Group Name groupname <string>
  • spawnflags spawnflags <flags>

Inputs

  • Kill
    • Removes this entity from the world.
  • KillHierarchy
    • Removes this entity and all its children from the world.
  • AddOutput <string> <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
    • Adds an entity I/O connection to this entity. Very dangerous, use with care
  • FireUser1
    • Causes this entity's OnUser1 output to be fired.
  • FireUser2
    • Causes this entity's OnUser2 output to be fired.
  • FireUser3
    • Causes this entity's OnUser3 output to be fired.
  • FireUser4
    • Causes this entity's OnUser4 output to be fired.
  • SetParent <string>
    • Changes the entity's parent in the movement hierarchy.
  • SetParentAttachment <string>
    • Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
  • ClearParent
    • Removes this entity from the the movement hierarchy, leaving it free to move independently.

Outputs

  • OnUser1
    • Fired in response to FireUser1 input.
  • OnUser2
    • Fired in response to FireUser2 input.
  • OnUser3
    • Fired in response to FireUser3 input.
  • OnUser4
    • Fired in response to FireUser4 input.