Framerate: Difference between revisions
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The '''framerate''' is how fast the screen or another object updates its appearance. This is usually measured in frames per second (FPS) | The '''framerate''' is how fast the screen or another object updates its appearance. This is usually measured in frames per second (FPS). | ||
==See Also== | A framerate of 60FPS is considered optimal, but the higher the better. A very low framerate (Around 25FPS and below) makes a game harder to play, because movement appears choppy and unrealistic. | ||
The framerate is usually associated with the Graphics Processing Unit (GPU), although {{source|4|}} is generally more CPU bound. The more objects on screen and higher graphics settings you have enabled, the lower the framerate might be. You can get more performance by lowering the graphics settings, or upgrading your computer | |||
== See Also == | |||
*[[Budget]] | *[[Budget]] | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 13:53, 3 November 2023
The framerate is how fast the screen or another object updates its appearance. This is usually measured in frames per second (FPS).
A framerate of 60FPS is considered optimal, but the higher the better. A very low framerate (Around 25FPS and below) makes a game harder to play, because movement appears choppy and unrealistic.
The framerate is usually associated with the Graphics Processing Unit (GPU), although Source is generally more CPU bound. The more objects on screen and higher graphics settings you have enabled, the lower the framerate might be. You can get more performance by lowering the graphics settings, or upgrading your computer