Template:KV Source 2 Light Style: Difference between revisions
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(Create Source 2 Light Style Keyvalue Template) |
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{{ScrollBox|title=Source 2 Light Style| | {{ScrollBox|title=Source 2 Light Style| | ||
{{KV|Style | {{KV|Style|intn=light_style|vdata_choice| Light Style.}} | ||
:*0: candle_1 | :*0: candle_1 | ||
:*1: candle_2 | :*1: candle_2 | ||
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:*11: slow_strong_pulse | :*11: slow_strong_pulse | ||
{{KV|Radiance RGB Material Variable | {{KV|Radiance RGB Material Variable|intn=light_style_radiance_var|string| Emissive RGB color for a light's material on appropriately sized geometry.}} | ||
{{KV|Style RGB Material Variable | {{KV|Style RGB Material Variable|intn=light_style_var|string| Light style multiplier ignoring the light's actual color.}} | ||
{{KV|Style Output Event 0 | {{KV|Style Output Event 0|intn=light_style_output_event0|to=Style Output Event 3|intn=light_style_output_event3|vdata_choice| Name of the event that triggers the OnStyleEvent0 to OnStyleEvent3 output.}} | ||
:*0: buzz | :*0: buzz | ||
:*1: flash | :*1: flash | ||
Line 24: | Line 24: | ||
:*4: pop | :*4: pop | ||
:*5: spark | :*5: spark | ||
{{KV|Style Target 0|intn=light_style_target0|to=Style Target 3|intn=light_style_target3|targetname| Apply light style to a particular entity's materials.}} | |||
}} | |||
{{KV|Style Target 0 | |||
<noinclude> | <noinclude> | ||
[[Category: | [[Category:Keyvalue Templates|Source 2 Light Style]] | ||
</noinclude> | </noinclude> |
Revision as of 05:42, 8 February 2025
Source 2 Light Style:
- Style (light_style) <vdata_choice>
- Light Style.
- 0: candle_1
- 1: candle_2
- 2: candle_3
- 3: event_test
- 4: fast_strobe
- 5: flicker_1
- 6: flicker_2
- 7: fluorescent_flicker
- 8: gentle_pulse
- 9: slow_pulse_nofade
- 10: slow_strobe
- 11: slow_strong_pulse
- Radiance RGB Material Variable (light_style_radiance_var) <string>
- Emissive RGB color for a light's material on appropriately sized geometry.
- Style RGB Material Variable (light_style_var) <string>
- Light style multiplier ignoring the light's actual color.
- Style Output Event 0 (light_style_output_event3) to Style Output Event 3 <vdata_choice>
- Name of the event that triggers the OnStyleEvent0 to OnStyleEvent3 output.
- 0: buzz
- 1: flash
- 2: off
- 3: on
- 4: pop
- 5: spark
- Style Target 0 (light_style_target3) to Style Target 3 <targetname>
- Apply light style to a particular entity's materials.