Template:KV Source 2 Light Style
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Source 2 Light Style:
- Style (light_style) ([todo internal name (i)]) <vdata_choice>
- Light Style.
- 0: candle_1
- 1: candle_2
- 2: candle_3
- 3: event_test
- 4: fast_strobe
- 5: flicker_1
- 6: flicker_2
- 7: fluorescent_flicker
- 8: gentle_pulse
- 9: slow_pulse_nofade
- 10: slow_strobe
- 11: slow_strong_pulse
- Radiance RGB Material Variable (light_style_radiance_var) ([todo internal name (i)]) <string>
- Emissive RGB color for a light's material on appropriately sized geometry.
- Style RGB Material Variable (light_style_var) ([todo internal name (i)]) <string>
- Light style multiplier ignoring the light's actual color.
- Style Output Event 0 (light_style_output_event0) ([todo internal name (i)]) <vdata_choice>
- Name of the event that triggers the OnStyleEvent0 output.
- 0: buzz
- 1: flash
- 2: off
- 3: on
- 4: pop
- 5: spark
- Style Output Event 1 (light_style_output_event1) ([todo internal name (i)]) <vdata_choice>
- Name of the event that triggers the OnStyleEvent1 output.
- Style Output Event 2 (light_style_output_event2) ([todo internal name (i)]) <vdata_choice>
- Name of the event that triggers the OnStyleEvent2 output.
- Style Output Event 3 (light_style_output_event3) ([todo internal name (i)]) <vdata_choice>
- Name of the event that triggers the OnStyleEvent3 output.
- Style Target 0 (light_style_target0) ([todo internal name (i)]) <targetname>
- Apply light style to a particular entity's materials.
- Style Target 1 (light_style_target1) ([todo internal name (i)]) <targetname>
- Apply light style to a particular entity's materials.
- Style Target 2 (light_style_target2) ([todo internal name (i)]) <targetname>
- Apply light style to a particular entity's materials.
- Style Target 3 (light_style_target3) ([todo internal name (i)]) <targetname>
- Apply light style to a particular entity's materials.