Template:KV Source 2 Light Style

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Source 2 Light Style:
Style (light_style) ([todo internal name (i)]) <vdata_choice>
Light Style.
  • 0: candle_1
  • 1: candle_2
  • 2: candle_3
  • 3: event_test
  • 4: fast_strobe
  • 5: flicker_1
  • 6: flicker_2
  • 7: fluorescent_flicker
  • 8: gentle_pulse
  • 9: slow_pulse_nofade
  • 10: slow_strobe
  • 11: slow_strong_pulse
Radiance RGB Material Variable (light_style_radiance_var) ([todo internal name (i)]) <string>
Emissive RGB color for a light's material on appropriately sized geometry.
Style RGB Material Variable (light_style_var) ([todo internal name (i)]) <string>
Light style multiplier ignoring the light's actual color.
Style Output Event 0 (light_style_output_event0) ([todo internal name (i)]) <vdata_choice>
Name of the event that triggers the OnStyleEvent0 output.
  • 0: buzz
  • 1: flash
  • 2: off
  • 3: on
  • 4: pop
  • 5: spark
Style Output Event 1 (light_style_output_event1) ([todo internal name (i)]) <vdata_choice>
Name of the event that triggers the OnStyleEvent1 output.
Style Output Event 2 (light_style_output_event2) ([todo internal name (i)]) <vdata_choice>
Name of the event that triggers the OnStyleEvent2 output.
Style Output Event 3 (light_style_output_event3) ([todo internal name (i)]) <vdata_choice>
Name of the event that triggers the OnStyleEvent3 output.
Style Target 0 (light_style_target0) ([todo internal name (i)]) <targetname>
Apply light style to a particular entity's materials.
Style Target 1 (light_style_target1) ([todo internal name (i)]) <targetname>
Apply light style to a particular entity's materials.
Style Target 2 (light_style_target2) ([todo internal name (i)]) <targetname>
Apply light style to a particular entity's materials.
Style Target 3 (light_style_target3) ([todo internal name (i)]) <targetname>
Apply light style to a particular entity's materials.