Id Tech 2: Difference between revisions
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{{Langsp|title=id Tech 2}} | {{Langsp|title=id Tech 2}} | ||
{{todo|Mention {{fte|4}}, a notable fork of the Quake I engine. See [[Quake#Source ports]] for more info.}} | {{todo|Mention {{fte|4}}, a notable fork of the Quake I engine. See [[Quake#Source ports]] for more info.}} | ||
{{idtech2|4}} is an engine created by {{wiki|id Software}} for {{quake|4.1}}, and later modified for {{quake2|4.1}}. It was used as the foundation for {{goldsrc|4.1}} and [[Source|all]] [[Source 2|subsequent]] {{valve|4.1}} engines. | {{idtech2|4}} is an engine created by {{wiki|id Software}} for {{quake|4.1}}, and later modified for {{quake2|4.1}}. It was used as the foundation for {{goldsrc|4.1}} and [[Source|all]] [[Source 2|subsequent]] {{valve|4.1}} engines. |
Revision as of 15:15, 29 November 2023
Todo: Mention
FTE, a notable fork of the Quake I engine. See Quake#Source ports for more info.

id Tech 2 is an engine created by
id Software for
Quake, and later modified for
Quake II. It was used as the foundation for
GoldSrc and all subsequent
Valve engines.
id Tech 2 consists of the following two "branches":
- The
Quake Engine, developed for Quake and used by several other games
- The
Quake II Engine, developed for Quake II and used by several other games