Id Tech 2: Difference between revisions
		
		
		
		
		
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{{Langsp|title=id Tech 2}}  | {{Langsp|title=id Tech 2}}  | ||
{{todo|Mention {{fte|4}}, a notable fork of the Quake I engine. See [[Quake#Source ports]] for more info.}}  | {{todo|Mention {{fte|4}}, a notable fork of the Quake I engine. See [[Quake#Source ports]] for more info.}}  | ||
{{idtech2|4}} is an engine created by {{wiki|id Software}} for {{quake|4.1}}, and later modified for {{quake2|4.1}}. It was used as the foundation for {{goldsrc|4.1}} and [[Source|all]] [[Source 2|subsequent]] {{valve|4.1}} engines.  | {{idtech2|4}} is an engine created by {{wiki|id Software}} for {{quake|4.1}}, and later modified for {{quake2|4.1}}. It was used as the foundation for {{goldsrc|4.1}} and [[Source|all]] [[Source 2|subsequent]] {{valve|4.1}} engines.  | ||
Revision as of 14:15, 29 November 2023
Todo: Mention 
 FTE, a notable fork of the Quake I engine. See Quake#Source ports for more info.
 id Tech 2 is an engine created by 
 id Software for 
 Quake, and later modified for 
 Quake II. It was used as the foundation for 
 GoldSrc and all subsequent 
 Valve engines.
id Tech 2 consists of the following two "branches":
- The 
 Quake Engine, developed for Quake and used by several other games - The 
 Quake II Engine, developed for Quake II and used by several other games