Env fog (GoldSrc): Difference between revisions
Jump to navigation
Jump to search
(I think this is important to say) |
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
||
| Line 1: | Line 1: | ||
{{ | {{this is a|point entity|name=env_fog|engine=GoldSrc|game=Counter-Strike|game1=Counter-Strike: Condition Zero|game2=Condition Zero Deleted Scenes|game3=Deathmatch Classic}} This entity is used to cover the map in fog. Most Counter-Strike FGDs do not come with this entity listed, it has to be manually added in the FGD to be used in Hammer. | ||
== Key values == | == Key values == | ||
Revision as of 19:30, 17 May 2024
env_fog is a point entity available in
Counter-Strike,
Counter-Strike: Condition Zero,
Condition Zero Deleted Scenes, and
Deathmatch Classic. This entity is used to cover the map in fog. Most Counter-Strike FGDs do not come with this entity listed, it has to be manually added in the FGD to be used in Hammer.
Key values
- Start distance (startdist) <integer> (only in
) - This value defines how far away from the player the fog will start. At this range, the fog is completely transparent.
- End distance (enddist) <integer> (only in
) - This value defines how far away from the player the fog will end. At this point, the fog becomes 100% opaque.
- Start distance (fogStartDistance) <integer> (only in
,
&
) - Distance where the fog begins to appear.
- Stop distance (fogStopDistance) <integer> (only in
,
&
) - Distance where the fog ends to appear.
- Fog density (density) <integer> (only in
,
&
) - Density of the fog.
- Fog Color (R G B) (rendercolor) <color255>
- This property allows you to set the color of the fog using an "R G B" value. For example, for blue fog you could use "0 0 255".
Flags
Categories:
- Point entities
- Non-internal Counter-Strike entities
- Counter-Strike entities
- Counter-Strike point entities
- Non-internal Counter-Strike: Condition Zero entities
- Counter-Strike: Condition Zero entities
- Counter-Strike: Condition Zero point entities
- Condition Zero Deleted Scenes entities
- Condition Zero Deleted Scenes point entities
- Non-internal Deathmatch Classic entities
- Deathmatch Classic entities
- Deathmatch Classic point entities
- Non-internal GoldSrc base entities
- GoldSrc base entities
- GoldSrc base point entities