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Env fog (GoldSrc): Difference between revisions

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{{This is a|name=env_fog|e0|engine=1|game=Counter-Strike|game1=Counter-Strike: Condition Zero|game2=Condition Zero Deleted Scenes|game3=Deathmatch Classic}} This entity is used to cover the map in fog. Most Counter-Strike FGDs do not come with this entity listed, it has to be manually added in the FGD to be used in Hammer.
{{this is a|point entity|name=env_fog|engine=GoldSrc|game=Counter-Strike|game1=Counter-Strike: Condition Zero|game2=Condition Zero Deleted Scenes|game3=Deathmatch Classic}} This entity is used to cover the map in fog. Most Counter-Strike FGDs do not come with this entity listed, it has to be manually added in the FGD to be used in Hammer.


== Key values ==
== Key values ==

Revision as of 19:30, 17 May 2024

env_fog is a point entity available in Counter-Strike Counter-Strike, Counter-Strike: Condition Zero Counter-Strike: Condition Zero, Condition Zero Deleted Scenes Condition Zero Deleted Scenes, and Deathmatch Classic Deathmatch Classic. This entity is used to cover the map in fog. Most Counter-Strike FGDs do not come with this entity listed, it has to be manually added in the FGD to be used in Hammer.

Key values

Start distance (startdist) <integer> (only in Deathmatch Classic)
This value defines how far away from the player the fog will start. At this range, the fog is completely transparent.
End distance (enddist) <integer> (only in Deathmatch Classic)
This value defines how far away from the player the fog will end. At this point, the fog becomes 100% opaque.
Start distance (fogStartDistance) <integer> (only in Counter-Strike, Counter-Strike: Condition Zero & Condition Zero Deleted Scenes)
Distance where the fog begins to appear.
Stop distance (fogStopDistance) <integer> (only in Counter-Strike, Counter-Strike: Condition Zero & Condition Zero Deleted Scenes)
Distance where the fog ends to appear.
Fog density (density) <integer> (only in Counter-Strike, Counter-Strike: Condition Zero & Condition Zero Deleted Scenes)
Density of the fog.
Fog Color (R G B) (rendercolor) <color255>
This property allows you to set the color of the fog using an "R G B" value. For example, for blue fog you could use "0 0 255".

Flags

Fog Affects Skybox : [1] (only in Counter-Strike, Counter-Strike: Condition Zero & Condition Zero Deleted Scenes)