Talk:Info node: Difference between revisions

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I've been doing some serious testing with info_nodes and from what I can tell, an even spread acoss an area (I'm using 128 unit gaps) is the best solution. Place them in only interesting areas and you risk NPCs getting 'lost' and not being able to perform scheduled tasks like finding cover at innoportune moments. I'll keep at it. --[[user:TomEdwards|TomEdwards]] 14:59, 30 Jun 2005 (PDT)
I've been doing some serious testing with info_nodes and from what I can tell, an even spread acoss an area (I'm using 128 unit gaps) is the best solution. Place them in only interesting areas and you risk NPCs getting 'lost' and not being able to perform scheduled tasks like finding cover at innoportune moments. I'll keep at it. --[[user:TomEdwards|TomEdwards]] 14:59, 30 Jun 2005 (PDT)
:Someone needs to document the AI diagnostics console commands at some point - there's some excellent ones for drawing the AI 'net' which have proved incredibly useful for a map I'm working on at the moment. Actually, can I 'book' the writing of such an article? :-) -- [[User:Cargo Cult|Cargo Cult]] 15:56, 6 Jul 2005 (PDT)

Revision as of 15:56, 6 July 2005

Shouldn't there also be a node at every point the AI might go to as well?

Point. Editing now. --Charron 15:12, 29 Jun 2005 (PDT)

I've been doing some serious testing with info_nodes and from what I can tell, an even spread acoss an area (I'm using 128 unit gaps) is the best solution. Place them in only interesting areas and you risk NPCs getting 'lost' and not being able to perform scheduled tasks like finding cover at innoportune moments. I'll keep at it. --TomEdwards 14:59, 30 Jun 2005 (PDT)

Someone needs to document the AI diagnostics console commands at some point - there's some excellent ones for drawing the AI 'net' which have proved incredibly useful for a map I'm working on at the moment. Actually, can I 'book' the writing of such an article? :-) -- Cargo Cult 15:56, 6 Jul 2005 (PDT)