Logic achievement: Difference between revisions
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Note:In fact, it is still possible to create your own achievements that does not rely on Steam, but are fully functional within the in-game achievement system.
Example:
Black Mesa (original 2012 Mod version)
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{{ | {{LanguageBar}} | ||
{{this is a|point entity|name=logic_achievement}} | |||
It fires events that unlock or aid progression toward achievements. | It fires events that unlock or aid progression toward achievements. | ||
Revision as of 07:10, 12 July 2024
logic_achievement is a point entity available in all
Source games.
It fires events that unlock or aid progression toward achievements.
| logic_achievement | |
|---|---|
![]() | |
| Type | Point entity |
| Engine | |
| Availability | In all games |
Since achievements cannot currently be created or modified without access to the Steamworks backend, this entity is of limited use to modders.
Example:
Keyvalues
- Achievement Event
<choices> - The event that will be triggered. A game will only accept its own achievements.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enableinput).
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Toggle
- If the entity is disabled, it cannot relay the achievement message.
- FireEvent
- Tells the achievement system the specifed event has occured.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OnFired
- Fires when the
FireEventinput is received.
