Logic timer: Difference between revisions

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m (Technical limitations and stub)
(Almost overwrote a previous edit. Timing is everything. :))
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{{wrongtitle|title=logic_timer}}
{{wrongtitle|title=logic_timer}}
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Can be set to output at certain intervals or within a set bracket of minimum and maximum to randomly choose to output.
==Entity Description==
'''Entity Name:''' logic_timer


Example:
An entity that fires a timer event at regular, or random, intervals. It can also be set to oscillate betweena high and low end, in which case it will fire alternating high/low outputs each time it fires.


Firing env_headcrabcannisters at random times.
==Entity Values==
===Keys===


Making artillery bombardment explode, when linked in conjunction with other entities, at randomly chosen set locations.
* '''Name''' ''targetname <target_source>'' 
** The name that other entities refer to this entity by.
* '''Start Disabled''' ''StartDisabled <choices>''
** If '''Yes''', this entity starts disabled.
* '''Use Random Time''' ''UseRandomTime <choices>''
** If '''Yes''', fires randomly at an interval from the last trigger.
* '''Minimum Random Interval''' ''LowerRandomBound <string>''
** If 'Use Random Time' is set, this is the minimum time between timer fires. The time will be a random number between this and the 'Maximum Random Interval'.
* '''Maximum Random Interval''' ''UpperRandomBound <string>''
** If 'Use Random Time' is set, this is the maximum time between timer fires. The time will be a random number between the 'Minimum Random Interval' and this.
* '''Refire Interval''' ''RefireTime <string>''
** If 'Use Random Time' isn't set, this is the time between timer fires, in seconds.
 
 
===Inputs===
 
* '''Kill'''
** Removes this entity from the world.
* '''KillHierarchy''' 
** Removes this entity and all its children from the world.
* '''AddOutput''' ''<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>''
** Adds an entity I/O connection to this entity. Very dangerous, use with care
* '''FireUser1'''
** Causes this entity's OnUser1 output to be fired.
* '''FireUser2'''
** Causes this entity's OnUser2 output to be fired.
* '''FireUser3'''
** Causes this entity's OnUser3 output to be fired.
* '''FireUser4'''
** Causes this entity's OnUser4 output to be fired.
* '''Enable'''
** Enable this entity.
* '''Disable'''
** Disable this entity.
* '''RefireTime <integer>'''
** Set a new Refire Interval.
* '''FireTimer'''
** Force the timer to fire immediately.
* '''Enable'''
** Enable the timer.
* '''Disable'''
** Disable the timer.
* '''Toggle'''
** Toggle the timer on/off.
* '''LowerRandomBound <float>'''
** Set a new Minimum Random Interval.
* '''UpperRandomBound <float>'''
** Set a new Maximum Random Interval.
 
 
===Outputs===
 
* '''OnUser1'''
** Fired in response to FireUser1 input.
* '''OnUser2'''
** Fired in response to FireUser2 input.
* '''OnUser3'''
** Fired in response to FireUser3 input.
* '''OnUser4'''
** Fired in response to FireUser4 input.
* '''OnTimer'''
** Fired when the timer expires.
* '''OnTimerHigh'''
** Fired every other time for an oscillating timer.
* '''OnTimerLow'''
** Fired every other time for an oscillating timer.
 
 
===Flags===
 
* '''Oscillator (alternates between OnTimerHigh and OnTimerLow outputs)''' (Default Unchecked)
** Self-explanatory.
 
 
==Additional Info==
* An oscillator's first output will be an OnTimerHigh output.
* Use with [[Logic_case]] for extremely random events.
* Could be used to deploy [[env_headcrabcanister]]s at random intervals, instead of using fixed delays on the inputs.
 
[[Category:Entities]]

Revision as of 15:43, 6 July 2005

Template:Wrongtitle

Entity Description

Entity Name: logic_timer

An entity that fires a timer event at regular, or random, intervals. It can also be set to oscillate betweena high and low end, in which case it will fire alternating high/low outputs each time it fires.

Entity Values

Keys

  • Name targetname <target_source>
    • The name that other entities refer to this entity by.
  • Start Disabled StartDisabled <choices>
    • If Yes, this entity starts disabled.
  • Use Random Time UseRandomTime <choices>
    • If Yes, fires randomly at an interval from the last trigger.
  • Minimum Random Interval LowerRandomBound <string>
    • If 'Use Random Time' is set, this is the minimum time between timer fires. The time will be a random number between this and the 'Maximum Random Interval'.
  • Maximum Random Interval UpperRandomBound <string>
    • If 'Use Random Time' is set, this is the maximum time between timer fires. The time will be a random number between the 'Minimum Random Interval' and this.
  • Refire Interval RefireTime <string>
    • If 'Use Random Time' isn't set, this is the time between timer fires, in seconds.


Inputs

  • Kill
    • Removes this entity from the world.
  • KillHierarchy
    • Removes this entity and all its children from the world.
  • AddOutput <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
    • Adds an entity I/O connection to this entity. Very dangerous, use with care
  • FireUser1
    • Causes this entity's OnUser1 output to be fired.
  • FireUser2
    • Causes this entity's OnUser2 output to be fired.
  • FireUser3
    • Causes this entity's OnUser3 output to be fired.
  • FireUser4
    • Causes this entity's OnUser4 output to be fired.
  • Enable
    • Enable this entity.
  • Disable
    • Disable this entity.
  • RefireTime <integer>
    • Set a new Refire Interval.
  • FireTimer
    • Force the timer to fire immediately.
  • Enable
    • Enable the timer.
  • Disable
    • Disable the timer.
  • Toggle
    • Toggle the timer on/off.
  • LowerRandomBound <float>
    • Set a new Minimum Random Interval.
  • UpperRandomBound <float>
    • Set a new Maximum Random Interval.


Outputs

  • OnUser1
    • Fired in response to FireUser1 input.
  • OnUser2
    • Fired in response to FireUser2 input.
  • OnUser3
    • Fired in response to FireUser3 input.
  • OnUser4
    • Fired in response to FireUser4 input.
  • OnTimer
    • Fired when the timer expires.
  • OnTimerHigh
    • Fired every other time for an oscillating timer.
  • OnTimerLow
    • Fired every other time for an oscillating timer.


Flags

  • Oscillator (alternates between OnTimerHigh and OnTimerLow outputs) (Default Unchecked)
    • Self-explanatory.


Additional Info

  • An oscillator's first output will be an OnTimerHigh output.
  • Use with Logic_case for extremely random events.
  • Could be used to deploy env_headcrabcanisters at random intervals, instead of using fixed delays on the inputs.