Water lod control: Difference between revisions

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{{wrongtitle|title=water_lod_control}}
[[Category:Entities]]
[[Category:Entities]]
{{hl2}} The '''water_lod_control''' entity is used to change the distances at which any water in your level transforms from expensive to cheap as soon as the player is far enough from the water
{{hl2}} The '''water_lod_control''' entity is used to change the distances at which any water in your level transforms from expensive to cheap as soon as the player is far enough from the water

Revision as of 15:34, 6 July 2005

Template:Wrongtitle Half-Life 2 The water_lod_control entity is used to change the distances at which any water in your level transforms from expensive to cheap as soon as the player is far enough from the water

There are two distances to set:

  • the distance at which the water is starting to fade from expensive to cheap
  • the distance at which this distance is done

If you do not place this entity, the game will use default settings, so it is not essential. Also, you should only use one in the entire level, even if you have multiple water brushes.


See also

Adding Water

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