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$hierarchy: Difference between revisions

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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
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{{This is a|c0|name=$hierarchy}} It forces a specific bone hierarchy on the model, regardless of what's in the reference file. Normally, the bone hierarchy is generated based on the first occurrence of a parent child relationship. This commands allows you override it with any arbitrary hierarchy.
{{this is a|QC command|name=$hierarchy}} It forces a specific bone hierarchy on the model, regardless of what's in the reference file. Normally, the bone hierarchy is generated based on the first occurrence of a parent child relationship. This commands allows you override it with any arbitrary hierarchy.


{{note|The model builder will now allow the animator to change the bone hierarchy between animations, at least in the source. The hierarchy is unified into a single fixed hierarchy for playback, but it's often easier to change this for certain hand animation tasks. The hierarchy is defined by the first instance of the parent->child relationship.}}
{{note|The model builder will now allow the animator to change the bone hierarchy between animations, at least in the source. The hierarchy is unified into a single fixed hierarchy for playback, but it's often easier to change this for certain hand animation tasks. The hierarchy is defined by the first instance of the parent->child relationship.}}

Revision as of 17:32, 17 May 2024

$hierarchy is a QC command available in all Source Source games. It forces a specific bone hierarchy on the model, regardless of what's in the reference file. Normally, the bone hierarchy is generated based on the first occurrence of a parent child relationship. This commands allows you override it with any arbitrary hierarchy.

Note.pngNote:The model builder will now allow the animator to change the bone hierarchy between animations, at least in the source. The hierarchy is unified into a single fixed hierarchy for playback, but it's often easier to change this for certain hand animation tasks. The hierarchy is defined by the first instance of the parent->child relationship.

Syntax

$hierarchy (child bone) (parent bone)