Talk:CompilePassBullets: Difference between revisions
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(Created page with "It's not strictly true that it doesn't work in css/csgo. In css at least, it still makes the material solid and bullets unable to hit it yet don't go through, so it still has...") |
(→Seems to block light on translucent materials?: new section) |
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It's not strictly true that it doesn't work in css/csgo. In css at least, it still makes the material solid and bullets unable to hit it yet don't go through, so it still has some functionality it seems. --[[User:Sirhephaestus|Sirhephaestus]] ([[User talk:Sirhephaestus|talk]]) 12:19, 13 September 2023 (PDT) | It's not strictly true that it doesn't work in css/csgo. In css at least, it still makes the material solid and bullets unable to hit it yet don't go through, so it still has some functionality it seems. --[[User:Sirhephaestus|Sirhephaestus]] ([[User talk:Sirhephaestus|talk]]) 12:19, 13 September 2023 (PDT) | ||
== Seems to block light on translucent materials? == | |||
I made a grate material and tried to get it to allow bullets to pass through, but that seems to have made it block light? If I comment out the %CompilePassBullets 1 line, it lets light through. That seems like a pretty important detail to not be noted on this page. |
Revision as of 08:24, 26 June 2024
It's not strictly true that it doesn't work in css/csgo. In css at least, it still makes the material solid and bullets unable to hit it yet don't go through, so it still has some functionality it seems. --Sirhephaestus (talk) 12:19, 13 September 2023 (PDT)
Seems to block light on translucent materials?
I made a grate material and tried to get it to allow bullets to pass through, but that seems to have made it block light? If I comment out the %CompilePassBullets 1 line, it lets light through. That seems like a pretty important detail to not be noted on this page.