Env texturetoggle: Difference between revisions
		
		
		
		
		
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 Tip:You can fire
Tip:You can fire 
 Example: If we have a brush entity named
Example: If we have a brush entity named 
 Note:If a brush has multiple textures with multiple frames, an output will affect all of these textures.
Note:If a brush has multiple textures with multiple frames, an output will affect all of these textures.
		
	
| m (-remove code class) | Thunder4ik (talk | contribs)  m (clean up, replaced: {{ModernTip| → {{tip|, See Also → See also, {{ModernNote| → {{note|) | ||
| Line 25: | Line 25: | ||
| Such a VMT file could look like the one on the right. | Such a VMT file could look like the one on the right. | ||
| {{ | {{tip|You can fire <code>[[AddOutput]] texframeindex #</code> which will change the texture's frame index without needing this entity.}} | ||
| {{ModernExample| If we have a brush entity named <code>brush</code> and an env_texturetoggle named <code>toggle</code> whose target brush is <code>brush</code>, then we can use any of the following outputs on a [[func_button]] to toggle the texture for the <code>brush</code>. The second and third output have the same effect.}} | {{ModernExample| If we have a brush entity named <code>brush</code> and an env_texturetoggle named <code>toggle</code> whose target brush is <code>brush</code>, then we can use any of the following outputs on a [[func_button]] to toggle the texture for the <code>brush</code>. The second and third output have the same effect.}} | ||
| Line 37: | Line 37: | ||
| |} | |} | ||
| {{ | {{note|If a brush has multiple textures with multiple frames, an output will affect all of these textures.}} | ||
| ==Keyvalues== | ==Keyvalues== | ||
| Line 47: | Line 47: | ||
| {{IO|SetTextureIndex|param=integer|Sets target brush's texture frame to the specified index.}} | {{IO|SetTextureIndex|param=integer|Sets target brush's texture frame to the specified index.}} | ||
| ==See  | ==See also== | ||
| *{{ent|material_modify_control}} | *{{ent|material_modify_control}} | ||
Revision as of 00:11, 4 January 2024

|  Class hierarchy | 
|---|
| CTextureToggle | 
|  env_texturetoggle.cpp | 
Template:Entity It allows you to change the textures on brush entities or overlays.
Entity Description
LightmappedGeneric
{
  $basetexture "path/to/a/VTF/file/with/multiple/frames"
  Proxies
  {
    ToggleTexture
    {
      ToggleTextureVar         $basetexture
      ToggleTextureFrameNumVar $frame
    }
  }
}
In order for env_texturetoggle to work properly, your overlay or at least one face of your brush must use a VMT material with the ToggleTexture proxy defined and pointing to an animated VTF file with at least two frames.
Such a VMT file could look like the one on the right.
 Tip:You can fire
Tip:You can fire AddOutput texframeindex # which will change the texture's frame index without needing this entity. Example: If we have a brush entity named
Example: If we have a brush entity named brush and an env_texturetoggle named toggle whose target brush is brush, then we can use any of the following outputs on a func_button to toggle the texture for the brush. The second and third output have the same effect. Note:If a brush has multiple textures with multiple frames, an output will affect all of these textures.
Note:If a brush has multiple textures with multiple frames, an output will affect all of these textures.Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Target Brush(es) (target) <targetname>
- Name of the brushes or info_overlays. All ToggleTexturematerials on all entities (including sprites) matching the targetname will be affected.
Inputs
- IncrementTextureIndex <void>
- Increments target brush's current texture frame by one. In other words: switches to the next texture.
- SetTextureIndex <integer>
- Sets target brush's texture frame to the specified index.


























