Env texturetoggle: Difference between revisions
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Tip:You can fire
Example: If we have a brush entity named
Note:If a brush has multiple textures with multiple frames, an output will affect all of these textures.
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Thunder4ik (talk | contribs) m (clean up, replaced: {{ModernTip| → {{tip|, See Also → See also, {{ModernNote| → {{note|) |
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Such a VMT file could look like the one on the right. | Such a VMT file could look like the one on the right. | ||
{{ | {{tip|You can fire <code>[[AddOutput]] texframeindex #</code> which will change the texture's frame index without needing this entity.}} | ||
{{ModernExample| If we have a brush entity named <code>brush</code> and an env_texturetoggle named <code>toggle</code> whose target brush is <code>brush</code>, then we can use any of the following outputs on a [[func_button]] to toggle the texture for the <code>brush</code>. The second and third output have the same effect.}} | {{ModernExample| If we have a brush entity named <code>brush</code> and an env_texturetoggle named <code>toggle</code> whose target brush is <code>brush</code>, then we can use any of the following outputs on a [[func_button]] to toggle the texture for the <code>brush</code>. The second and third output have the same effect.}} | ||
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{{ | {{note|If a brush has multiple textures with multiple frames, an output will affect all of these textures.}} | ||
==Keyvalues== | ==Keyvalues== | ||
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{{IO|SetTextureIndex|param=integer|Sets target brush's texture frame to the specified index.}} | {{IO|SetTextureIndex|param=integer|Sets target brush's texture frame to the specified index.}} | ||
==See | ==See also== | ||
*{{ent|material_modify_control}} | *{{ent|material_modify_control}} |
Revision as of 00:11, 4 January 2024

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CTextureToggle |
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Template:Entity It allows you to change the textures on brush entities or overlays.
Entity Description
LightmappedGeneric
{
$basetexture "path/to/a/VTF/file/with/multiple/frames"
Proxies
{
ToggleTexture
{
ToggleTextureVar $basetexture
ToggleTextureFrameNumVar $frame
}
}
}
In order for env_texturetoggle
to work properly, your overlay or at least one face of your brush must use a VMT material with the ToggleTexture
proxy defined and pointing to an animated VTF file with at least two frames.
Such a VMT file could look like the one on the right.

AddOutput texframeindex #
which will change the texture's frame index without needing this entity.
brush
and an env_texturetoggle named toggle
whose target brush is brush
, then we can use any of the following outputs on a func_button to toggle the texture for the brush
. The second and third output have the same effect.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Target Brush(es) (target) <targetname>
- Name of the brushes or info_overlays. All
ToggleTexture
materials on all entities (including sprites) matching the targetname will be affected.
Inputs
- IncrementTextureIndex <void>
- Increments target brush's current texture frame by one. In other words: switches to the next texture.
- SetTextureIndex <integer >
- Sets target brush's texture frame to the specified index.