Logic game event: Difference between revisions
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{{ | {{this is a|name=logic_game_event|game=Left 4 Dead 2|e0}} This entity allows firing of game events. As of this time, there are no parameters available. | ||
__NOTOC__ | __NOTOC__ | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 11:44, 4 January 2024
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CLogicGameEvent |
logic_game_event
is an e0 available in Left 4 Dead 2. This entity allows firing of game events. As of this time, there are no parameters available.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Game Event Name (eventName) <string>
- Event name (from ModEvents.res) to fire. As of this time, there are no parameters available.
Flags
- userid field with activator : [1]
Inputs
- FireEvent
- Fire the event
Examples in official maps
- c6m1 and c6m2
- Fires foot_locker_opened event when opening a locker
Confirm:used to track achievement for opening foot lockers ?
- c7m3
- Fires generator_started event when starting generator
Confirm:used to check for 3 generators started at once achievement ?