Logic game event: Difference between revisions

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{{CD|CLogicGameEvent}}
{{CD|CLogicGameEvent}}
{{entity|type=e0|game=Left 4 Dead 2|logic_game_event}} This entity allows firing of game events. As of this time, there are no parameters available.
{{this is a|name=logic_game_event|game=Left 4 Dead 2|e0}} This entity allows firing of game events. As of this time, there are no parameters available.
__NOTOC__
__NOTOC__
==Keyvalues==
==Keyvalues==

Revision as of 11:44, 4 January 2024

C++ Class hierarchy
CLogicGameEvent
CLogicalEntity
CServerOnlyEntity
CBaseEntity

logic_game_event is an e0 available in Left 4 Dead 2 Left 4 Dead 2. This entity allows firing of game events. As of this time, there are no parameters available.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Game Event Name (eventName) <string>
Event name (from ModEvents.res) to fire. As of this time, there are no parameters available.

Flags

userid field with activator : [1]

Inputs

FireEvent
Fire the event

Examples in official maps

  • c6m1 and c6m2
Fires foot_locker_opened event when opening a locker
Confirm:used to track achievement for opening foot lockers ?
  • c7m3
Fires generator_started event when starting generator
Confirm:used to check for 3 generators started at once achievement ?