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Game end: Difference between revisions

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(-added class hierarchy, cleanup)
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)
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{{CD|CGameEnd|file1=maprules.cpp}}
{{CD|CGameEnd|file1=maprules.cpp}}
[[File:game_end.png|left|link=]]
[[File:game_end.png|left|link=]]
{{entity|type=e0|game_end}} It ends a multiplayer game. It does not work in single-player games. The Valve single-player maps end the game with a [[point_clientcommand]] passing <code>startupmenu force</code> to the console.
{{this is a|name=game_end|e0}} It ends a multiplayer game. It does not work in single-player games. The Valve single-player maps end the game with a [[point_clientcommand]] passing <code>startupmenu force</code> to the console.
{{map_properties}}
{{map_properties}}



Revision as of 11:06, 4 January 2024

C++ Class hierarchy
CGameEnd
CRulePointEntity
CRuleEntity
CBaseEntity
C++ maprules.cpp
Game end.png

game_end is an e0 available in all Source Source games. It ends a multiplayer game. It does not work in single-player games. The Valve single-player maps end the game with a point_clientcommand passing startupmenu force to the console. Template:Map properties

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Master (obsolete) (master) <string>
Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.

Inputs

EndGame
End the multiplayer game.