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{{Note|This is a archive of Main Page from 05:37, June 28, 2005. Everything is unchanged, but some stuff are fixed due to recent High-DPI images update.}} | {{Note|This is a archive of Main Page from 05:37, June 28, 2005. Everything is unchanged, but some stuff are fixed due to recent High-DPI images update.}} | ||
Welcome to the Valve Developer Community. Whether you're building a "Triple-A" commercial project or a ''MOD'' for [http://www.half-life2.com Half-Life® 2], you'll want to sign up as a Valve developer today. Once registered, you'll have unlimited access to the WIKI and discussion areas of this site, inclusion in the developer mailing list, online file hosting space for your project, and more. | Welcome to the Valve Developer Community. Whether you're building a "Triple-A" commercial project or a ''MOD'' for [http://www.half-life2.com Half-Life® 2], you'll want to sign up as a Valve developer today. Once registered, you'll have unlimited access to the WIKI and discussion areas of this site, inclusion in the developer mailing list, online file hosting space for your project, and more. |
Revision as of 10:52, 25 August 2023

Welcome to the Valve Developer Community. Whether you're building a "Triple-A" commercial project or a MOD for Half-Life® 2, you'll want to sign up as a Valve developer today. Once registered, you'll have unlimited access to the WIKI and discussion areas of this site, inclusion in the developer mailing list, online file hosting space for your project, and more.
sign up to become part of the community -- it's free!
Valve TechnologyTemplate:ValveTechnologyEditable
Source and the Source SDKOur knowledgebase of technical information about using the engine and all of the related tools is now posted on an community-driven web site called a WIKI. Sign up as a developer to contribute or to ask a question. For MOD Teams
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Latest NewsSource Control (Perforce) Explained Players Online Reach Record Numbers MOD Expo
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