Monster annie: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Created page with "{{infotable |monster_annie |img=300px |type=e0 |engine={{gldsrc}} |in={{wanted|4}} }} {{entity|monster_annie|type=e0|game=Wanted|engine=1}} This cr...")
 
mNo edit summary
Line 14: Line 14:
== Flags ==
== Flags ==
{{Fl BaseHL1NPC}}
{{Fl BaseHL1NPC}}
[[Category:Wanted]][[Category:Wanted NPCs|H]]
[[Category:Wanted]][[Category:Wanted NPCs|H]]

Revision as of 09:20, 22 August 2023

monster_annie
Wantedhl-annie.png
TypePoint entity
EngineGoldSrc
AvailabilityWANTED! WANTED!
 

Template:Entity This creates a friendly Annie NPC.

Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Keyvalues

Template:KV GoldSrc BaseNPC

Flags

Wait Till Seen : [1]
Gag (No IDLE sounds until angry) : [2]
MonsterClip : [4]
No wreckage : [8]
Prisoner : [16]
Start inactive : [64]
Wait for script : [128]
Pre-disaster : [256]
Only for use with monster_scientist and monster_barney. Has no effect on aliens.
Fade corpse : [512]
Not in Deathmatch : [2048]
!FGD for some entities.