Monster annie: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
(Created page with "{{infotable |monster_annie |img=300px |type=e0 |engine={{gldsrc}} |in={{wanted|4}} }} {{entity|monster_annie|type=e0|game=Wanted|engine=1}} This cr...") |
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== Flags == | == Flags == | ||
{{Fl BaseHL1NPC}} | {{Fl BaseHL1NPC}} | ||
[[Category:Wanted]][[Category:Wanted NPCs|H]] | [[Category:Wanted]][[Category:Wanted NPCs|H]] |
Revision as of 09:20, 22 August 2023
monster_annie | |
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![]() | |
Type | Point entity |
Engine | ![]() |
Availability | ![]() |
Template:Entity This creates a friendly Annie NPC.

Keyvalues
Flags
- Wait Till Seen : [1]
- Gag (No IDLE sounds until angry) : [2]
- MonsterClip : [4]
- No wreckage : [8]
- Prisoner : [16]
- Start inactive : [64]
- Wait for script : [128]
- Pre-disaster : [256]
- Only for use with monster_scientist and monster_barney. Has no effect on aliens.
- Fade corpse : [512]
- Not in Deathmatch : [2048]
- !FGD for some entities.