Rain modify (GoldSrc): Difference between revisions
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Important:It is possible to simply set constant rain on the map, without switching on and off - for this, do not specify the rain_modify name.
Example:if the wind is worth 200 and the spread is 40, then for each drop the deviation will vary from 160 to 240.
m (→Keyvalues) |
m (→Keyvalues) |
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{{KV|Fading time (m_flTime)|integer|The time it takes for rain to acquire the specified settings. Set in seconds. This is to smoothly turn the rain on and off.}} | {{KV|Fading time (m_flTime)|integer|The time it takes for rain to acquire the specified settings. Set in seconds. This is to smoothly turn the rain on and off.}} | ||
{{ModernTip|A minute or two is fine (anyway, in action games always develop faster than in real life, because the genre obliges)}} | {{ModernTip|A minute or two is fine (anyway, in action games always develop faster than in real life, because the genre obliges)}} | ||
{{KV|Drips per second (m_iDripsPerSecond)|integer|The number of drops that appear per second.}} | {{KV|Drips per second (m_iDripsPerSecond)|integer|The number of drops that appear per second.}} | ||
{{ModernTip|Normal such rain - somewhere around 2000 drops.}} | {{ModernTip|Normal such rain - somewhere around 2000 drops.}} |
Revision as of 05:10, 21 August 2023
Template:Entity Which is used to directly turn on and off the rain.

Keyvalues
- Fading time (m_flTime) ([todo internal name (i)]) <integer>
- The time it takes for rain to acquire the specified settings. Set in seconds. This is to smoothly turn the rain on and off.
- Drips per second (m_iDripsPerSecond) ([todo internal name (i)]) <integer>
- The number of drops that appear per second.
