Template:Hl1 kv renderfields: Difference between revisions

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(add internal names, and mention that rendercolor is used for scrolling textures speed)
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{{KV|Render FX|choices|Render FX mode to use, for special effects.}}
{{KV|intn=renderfx|Render FX|choices|Render FX mode to use, for special effects.}}
:{| class=standard-table
:{| class=standard-table
! Value || Description
! Value || Description
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| 16 || Hologram (Distort + fade)
| 16 || Hologram (Distort + fade)
|}
|}
{{KV|Render Mode|choices|[[Render Modes|Render Mode]] to use.}}
{{KV|intn=rendermode|Render Mode|choices|[[Render Modes|Render Mode]] to use.}}
:{| class=standard-table
:{| class=standard-table
! Value || Description
! Value || Description
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| 5 || Additive
| 5 || Additive
|}
|}
{{KV|FX Amount (1-255)|integer|Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque.}}
{{KV|intn=renderamt|FX Amount (1-255)|integer|Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque.}}
{{KV|FX Color (R G B)|color255|Color to use by the specified render mode.}}
{{KV|intn=rendercolor|FX Color (R G B)|color255|Color to use by the specified render mode.<br>Also used to control the speed of scrolling textures; see {{ent|func_conveyor (GoldSrc)|alt=func_conveyor}} for more information.}}
<noinclude>
<noinclude>
[[Category:Keyvalue Templates|renderfields]]
[[Category:Keyvalue Templates|renderfields]]
</noinclude>
</noinclude>

Revision as of 19:35, 12 February 2024

Render FX (renderfx) <choices>
Render FX mode to use, for special effects.
Value Description
0 Normal
1 Slow Pulse
2 Fast Pulse
3 Slow Wide Pulse
4 Fast Wide Pulse
5 Slow Fade Away
6 Fast Fade Away
7 Slow Become Solid
8 Fast Become Solid
9 Slow Strobe
10 Fast Strobe
11 Faster Strobe
12 Slow Flicker
13 Fast Flicker
14 Constant Glow
15 Distort
16 Hologram (Distort + fade)
Render Mode (rendermode) <choices>
Render Mode to use.
Value Description
0 Normal
1 Color
2 Texture
3 Glow
4 Solid
5 Additive
FX Amount (1-255) (renderamt) <integer>
Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque.
FX Color (R G B) (rendercolor) <color255>
Color to use by the specified render mode.
Also used to control the speed of scrolling textures; see func_conveyor for more information.