Rain modify (GoldSrc): Difference between revisions
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Important:It is possible to simply set constant rain on the map, without switching on and off - for this, do not specify the rain_modify name.
Example:if the wind is worth 200 and the spread is 40, then for each drop the deviation will vary from 160 to 240.
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==Keyvalues== | ==Keyvalues== | ||
{{KV|Fading time (m_flTime)|integer|The time it takes for rain to acquire the specified settings. Set in seconds. This is to smoothly turn the rain on and off.}} | |||
{{ModernTip|A minute or two is fine (anyway, in action games always develop faster than in real life, because the genre obliges)}} | |||
{{KV|Drips per second (m_iDripsPerSecond)|integer|The number of drops that appear per second.}} | |||
{{ModernTip|Normal such rain - somewhere around 2000 drops.}} | |||
{{KV|Wind X (m_flWindX)|integer|Wind deflection}} | |||
{{KV|Wind Y (m_flWindY)|integer|Wind deflection}} | |||
{{ModernTip|100, 200 - already a decent "oblique" rain.}} | |||
{{KV|Rand X (m_flRandX)|integer|Wind deflection spread for each drop.}} | |||
{{KV|Rand (m_flRandY)|integer|Wind deflection spread for each drop.}} | |||
{{ModernExample|if the wind is worth 200 and the spread is 40, then for each drop the deviation will vary from 160 to 240.}} | |||
[[Category:GoldSrc]] | [[Category:GoldSrc]] |
Revision as of 05:09, 21 August 2023
Template:Entity Which is used to directly turn on and off the rain.

Keyvalues
- Fading time (m_flTime) ([todo internal name (i)]) <integer>
- The time it takes for rain to acquire the specified settings. Set in seconds. This is to smoothly turn the rain on and off.
- Drips per second (m_iDripsPerSecond) ([todo internal name (i)]) <integer>
- The number of drops that appear per second.
