Item spikes (GoldSrc): Difference between revisions

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==Flags==
==Flags==
{{fl|1|Big|If ticked doubles the amount of ammo given, also changes the viewmodel.|nofgd=1}}{{ModernWorkaround|Not in .FGD by default. Use [[Deathmatch Classic 3.0.0.3.fgd|this]] .FGD file to get this working.}}
{{Hl1_Appearflags}}
{{Hl1_Appearflags}}

Revision as of 16:59, 16 August 2023

Template:Entity This entity is used to create Ammunition for the weapon_supernailgun Weapon.

Key Values

This item doesnt have Key Values.

Flags

Big : [1] !FGD
If ticked doubles the amount of ammo given, also changes the viewmodel.Template:ModernWorkaround
Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.
Tip.pngTip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.