Trigger jump (GoldSrc): Difference between revisions

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{{entity|trigger_jump|<!--sprite=1-->|type=point|engine=gldsrc|game=Ricochet}} This is the entity that is used to throw the player between the various pads.
{{entity|trigger_jump|<!--sprite=1-->|type=brush|engine=gldsrc|game=Ricochet}} This is the entity that is used to throw the player between the various pads.


== Key Values ==
== Key Values ==
{{KV|Height|intn=height|int|Height of the jump, if 0, 150 is assumed. Be careful! If you set this value too low, the player may not reach his target.}}
{{KV|Height|intn=height|int|Height of the jump, if 0, 150 is assumed. Be careful! If you set this value too low, the player may not reach his target.}}
{{KV|Target|intn=target|string|The jump pad's destination. The game handles the speed/gravity calculations automatically.}}
{{KV|Target|intn=target|string|The jump pad's destination. The game handles the speed/gravity calculations automatically.}}

Revision as of 14:59, 16 August 2023

Template:Entity This is the entity that is used to throw the player between the various pads.

Key Values

Height (height) <integer>
Height of the jump, if 0, 150 is assumed. Be careful! If you set this value too low, the player may not reach his target.
Target (target) <string>
The jump pad's destination. The game handles the speed/gravity calculations automatically.