Trigger jump (GoldSrc): Difference between revisions
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{{entity|trigger_jump|<!--sprite=1-->|type= | {{entity|trigger_jump|<!--sprite=1-->|type=brush|engine=gldsrc|game=Ricochet}} This is the entity that is used to throw the player between the various pads. | ||
== Key Values == | == Key Values == | ||
{{KV|Height|intn=height|int|Height of the jump, if 0, 150 is assumed. Be careful! If you set this value too low, the player may not reach his target.}} | {{KV|Height|intn=height|int|Height of the jump, if 0, 150 is assumed. Be careful! If you set this value too low, the player may not reach his target.}} | ||
{{KV|Target|intn=target|string|The jump pad's destination. The game handles the speed/gravity calculations automatically.}} | {{KV|Target|intn=target|string|The jump pad's destination. The game handles the speed/gravity calculations automatically.}} |
Revision as of 14:59, 16 August 2023
Template:Entity This is the entity that is used to throw the player between the various pads.
Key Values
- Height (height) <integer>
- Height of the jump, if 0, 150 is assumed. Be careful! If you set this value too low, the player may not reach his target.
- Target (target) <string>
- The jump pad's destination. The game handles the speed/gravity calculations automatically.