$nodecal: Difference between revisions
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$nodecal "1" will stop bullet holes and other decals from applying to the textures flagged with it in their VMTs. | $nodecal "1" will stop bullet holes and other decals from applying to the textures flagged with it in their VMTs. | ||
This is useful for materials that use $translucent | This is useful for materials that use $translucent{{elaborate}} | ||
[[Category:Shader parameters|n]] | [[Category:Shader parameters|n]] | ||
Revision as of 08:25, 12 January 2024
$nodecal is a shader parameter for textures in Source games.
$nodecal "1" will stop bullet holes and other decals from applying to the textures flagged with it in their VMTs.
This is useful for materials that use $translucent[Elaborate?]