$displacementmap: Difference between revisions
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Thunder4ik (talk | contribs) m (→External links: clean up, replaced: External Links → External links) |
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$displacementwrinkle <[[bool]]> | $displacementwrinkle <[[bool]]> | ||
==External | ==External links== | ||
*[http://youtu.be/2pSf6xYv3mg The shader parameter in use] | *[http://youtu.be/2pSf6xYv3mg The shader parameter in use] | ||
[[Category:Shader parameters|d]] | [[Category:Shader parameters|d]] |
Latest revision as of 01:34, 6 January 2024
The $displacementmap command is an alternative to $bumpmap that uses a heightmap to give the illusion of depth.
It's the most realistic of all the texture shadowing techniques, but consequently is also the most expensive.
It requires a model compiled with $subd. For best results use a relatively high tessellation level.
Todo: Find when it was added into the engine, the earliest example appears to be in Alien Swarm although it works in SFM
Syntax
$displacementmap <texture> $displacementwrinkle <bool>