Talk:Steam Application IDs: Difference between revisions

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@Ts2do: Where do you know it from, that 1000 is Ragdoll Kung Fu? --[[User:King2500|King2500]] 06:54, 4 Sep 2005 (PDT)
@Ts2do: Where do you know it from, that 1000 is Ragdoll Kung Fu? --[[User:King2500|King2500]] 06:54, 4 Sep 2005 (PDT)
:: Ok.. you're right, it´s appid 1000 ;) --[[User:King2500|King2500]] 07:13, 4 Sep 2005 (PDT)
:: Ok.. you're right, it´s appid 1000 ;) --[[User:King2500|King2500]] 07:13, 4 Sep 2005 (PDT)
Any word on gmod's app number? --[[User:Amckern|Amckern]] 06:32, 22 Apr 2006 (PDT)

Revision as of 06:32, 22 April 2006

i renamed the article because i think appid is the short form for application id and not applaunch id -- hotbot

I always wondered why the numbers went up in such large steps. --TomEdwards 06:31, 27 Jul 2005 (PDT)

To allow room for things like extra languages. It's not like they especially need to conserve them, there would be at least 65536 distinct IDs if negative numbers are disallowed, given it must be using 2 bytes because they're already using numbers bigger then 255. --AiusEpsi 14:04, 31 Oct 2005 (PST)

but of course...applaunch is application launch anyways, so it's shorter...and correcter looking -ts2do

@Ts2do: Where do you know it from, that 1000 is Ragdoll Kung Fu? --King2500 06:54, 4 Sep 2005 (PDT)

Ok.. you're right, it´s appid 1000 ;) --King2500 07:13, 4 Sep 2005 (PDT)


Any word on gmod's app number? --Amckern 06:32, 22 Apr 2006 (PDT)