MDL (GoldSrc): Difference between revisions
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'''MDL''' (sometimes referred to as ''Half-Life MDL'' or ''HLMDL'') is a model format used by {{goldsrc|4}} to store dynamically lit [[models]] which can be animated using [[skeletal animation]]. | '''MDL''' (sometimes referred to as '''Half-Life MDL''' or '''HLMDL''') is a model format used by {{goldsrc|4}} to store dynamically lit [[models]] which can be animated using [[skeletal animation]]. It is a heavily modified version of the [[Quake MDL]] format. | ||
== Technical == | == Technical == |
Revision as of 13:13, 13 August 2023


MDL (sometimes referred to as Half-Life MDL or HLMDL) is a model format used by GoldSrc to store dynamically lit models which can be animated using skeletal animation. It is a heavily modified version of the Quake MDL format.
Technical
In other engines
Half-Life MDLs are supported by FTE and the
Unity game
Codename: Loop.