MDL (GoldSrc): Difference between revisions

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'''MDL''' (sometimes referred to as ''Half-Life MDL'' or ''HLMDL'') is a model format used by {{goldsrc|4}} to store dynamically lit [[models]] which can be animated using [[skeletal animation]].
'''MDL''' (sometimes referred to as '''Half-Life MDL''' or '''HLMDL''') is a model format used by {{goldsrc|4}} to store dynamically lit [[models]] which can be animated using [[skeletal animation]]. It is a heavily modified version of the [[Quake MDL]] format.


== Technical ==
== Technical ==

Revision as of 13:13, 13 August 2023

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MDL (sometimes referred to as Half-Life MDL or HLMDL) is a model format used by GoldSrc GoldSrc to store dynamically lit models which can be animated using skeletal animation. It is a heavily modified version of the Quake MDL format.

Technical

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In other engines

Half-Life MDLs are supported by FTE FTE and the Unity Unity game Codename: Loop Codename: Loop.