Template:WeaponL4D: Difference between revisions
		
		
		
		
		
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| type = e0  | | type = e0  | ||
| weapon_{{{weapon}}}  | | weapon_{{{weapon}}}  | ||
| {{#if: {{{  | | {{#if: {{{l4d2only|}}}|game|series}}={{#if: {{{l4d2only|}}}|Left 4 Dead 2|Left 4 Dead}}  | ||
}} Held {{#if:{{{fancy_name|}}}|{{{fancy_name}}}|{{{weapon}}}}}. For placing {{#if:{{{fancy_name|}}}|{{{fancy_name}}}|{{{weapon}}}}} spawns in a map use [[weapon_{{{weapon}}}_spawn]]  | }} Held {{#if:{{{fancy_name|}}}|{{{fancy_name}}}|{{{weapon}}}}}. For placing {{#if:{{{fancy_name|}}}|{{{fancy_name}}}|{{{weapon}}}}} spawns in a map use [[weapon_{{{weapon}}}_spawn]]  | ||
Revision as of 03:19, 13 August 2023
| [[{{{class}}} ]]
 {{:Category:CD no superclass found in Template:CD/superclassfor {{{class}}} |:}}  | 
Template:Entity Held {{{weapon}}}. For placing {{{weapon}}} spawns in a map use [[weapon_{{{weapon}}}_spawn]]
Keyvalues
- Reserve ammo (Ammo) <integer>
 - Reserve ammo of the weapon.
 
Note:Reserve ammo will be double of this value for some reason and cannot exceed the value of cvar {{{ammo_cvar}}}.
- Skin (skin) <integer>
 - Selects a skin from the model's index, starting with 0.
 
Weapon Scipt
| 
 {{WeaponL4D/{{{weapon}}}_script}}  | 
See Also
- [[weapon_{{{weapon}}}_spawn]]
 - Weapon_script
 - weapon_cs_base