Template:WeaponL4D: Difference between revisions
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(-I don't get it. Why doesn't this work ?) |
(-whatever) |
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Line 5: | Line 5: | ||
| type = e0 | | type = e0 | ||
| weapon_{{{weapon}}} | | weapon_{{{weapon}}} | ||
| {{#if: {{{ | | {{#if: {{{onlyl4d2|}}}|game|series}}={{#if: {{{only|}}}|Left 4 Dead 2|Left 4 Dead}} | ||
}} | }} Held {{#if:{{{fancy_name|}}}|{{{fancy_name}}}|{{{weapon}}}}}. For placing {{#if:{{{fancy_name|}}}|{{{fancy_name}}}|{{{weapon}}}}} spawns in a map use [[weapon_{{{weapon}}}_spawn]] | ||
Held {{#if:{{{fancy_name|}}}|{{{fancy_name}}}|{{{weapon}}}}}. For placing {{#if:{{{fancy_name|}}}|{{{fancy_name}}}|{{{weapon}}}}} spawns in a map use [[weapon_{{{weapon}}}_spawn]] | |||
== Keyvalues == | == Keyvalues == |
Revision as of 04:14, 13 August 2023
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[[{{{class}}} ]]
{{:Category:CD no superclass found in Template:CD/superclassfor {{{class}}} |:}} |
Template:Entity Held {{{weapon}}}. For placing {{{weapon}}} spawns in a map use [[weapon_{{{weapon}}}_spawn]]
Keyvalues
- Reserve ammo (Ammo) <integer>
- Reserve ammo of the weapon.
Note:Reserve ammo will be double of this value for some reason and cannot exceed the value of cvar
{{{ammo_cvar}}}
.
- Skin (skin) <integer>
- Selects a skin from the model's index, starting with 0.
Weapon Scipt
{{WeaponL4D/{{{weapon}}}_script}} |
See Also
- [[weapon_{{{weapon}}}_spawn]]
- Weapon_script
- weapon_cs_base