Template:WeaponL4D: Difference between revisions
Jump to navigation
Jump to search
(-skin is notable keyvalue here) |
(-) |
||
Line 2: | Line 2: | ||
{{ent not in fgd|nolink=1}} | {{ent not in fgd|nolink=1}} | ||
{{CD|{{{class}}}}} | {{CD|{{{class}}}}} | ||
{{entity|type=e0|weapon_{{{weapon}}}|series=Left 4 Dead}} Held {{{weapon}}}. For placing {{{weapon}}} spawns in a map use [[weapon_{{{weapon}}}_spawn]] | {{entity|type=e0|weapon_{{{weapon}}}|series=Left 4 Dead}} Held {{#ifexist:fancy_name|{{{fancy_name}}}|{{{weapon}}}}}. For placing {{#ifexist:fancy_name|{{{fancy_name}}}|{{{weapon}}}}} spawns in a map use [[weapon_{{{weapon}}}_spawn]] | ||
== Keyvalues == | == Keyvalues == |
Revision as of 03:21, 13 August 2023
![]() |
---|
[[{{{class}}} ]]
{{:Category:CD no superclass found in Template:CD/superclassfor {{{class}}} |:}} |
Template:Entity Held {{{weapon}}}. For placing {{{weapon}}} spawns in a map use [[weapon_{{{weapon}}}_spawn]]
Keyvalues
- Reserve ammo (Ammo) <integer>
- Reserve ammo of the weapon.
Note:Reserve ammo will be double of this value for some reason and cannot exceed the value of cvar
{{{ammo_cvar}}}
.
- Skin (skin) <integer>
- Selects a skin from the model's index, starting with 0.
Weapon Scipt
{{WeaponL4D/{{{weapon}}}_script}} |
See Also
- [[weapon_{{{weapon}}}_spawn]]
- Weapon_script
- weapon_cs_base