Template:Fl BaseTrigger: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Nescius moved page Template:Fl TriggerOnce to Template:Fl BaseTrigger: -not sure why it's named triggeronce but BaseTrigger is more correct name for this and also consistent with KV, I, O templates)
No edit summary
Line 12: Line 12:
{{Fl|2048|Only NPCs in vehicles (respects player ally flag)}}
{{Fl|2048|Only NPCs in vehicles (respects player ally flag)}}
{{Fl|4096|Disallow Bots}}
{{Fl|4096|Disallow Bots}}
{{Fl|4096|Correctly account for object mass (<code>trigger_push</code> used to assume 100Kg) and multiple component physics objects (car, blob...)|since={{as}}}}
}}<noinclude>
{{ModernNote|In {{GMOD}}, flag <code>4096</code> is "'''Correctly account for object mass'''" for <code>trigger_push</code> only.{{confirm}}}}}}<noinclude>
[[Category:Flag Templates|TriggerOnce]]
[[Category:Flag Templates|TriggerOnce]]
</noinclude>
</noinclude>

Revision as of 12:37, 8 August 2023

BaseTrigger:
Clients (Survivors, Special Infected, Tanks Left 4 Dead seriesLeft 4 Dead series) : [1]
NPCs (Common Infected ,Witches Left 4 Dead seriesLeft 4 Dead series) : [2]
func_pushable : [4]
Physics Objects : [8]
Only player ally NPCs : [16]
Only clients in vehicles : [32]
Everything (not including physics debris) : [64]
Only clients *not* in vehicles : [512]
Physics debris : [1024]
Only NPCs in vehicles (respects player ally flag) : [2048]
Disallow Bots : [4096]