Info mass center: Difference between revisions
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Tip:If you want to use this entity using vscript you need to first spawn this entity and then the desired physics prop
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{{CD|CInfoMassCenter|file1=physobj.cpp}} | {{CD|CInfoMassCenter|file1=physobj.cpp}} | ||
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It overrides the mass center of the target physics prop or [[func_physbox]] by moving it to the [[info_mass_center]]'s location. Removed after map spawn | It overrides the mass center of the target physics prop or [[func_physbox]] by moving it to the [[info_mass_center]]'s location. Removed after map spawn | ||
{{tip|If you want to use this entity using vscript you need to first spawn this entity and then the desired physics prop}} | {{tip|If you want to use this entity using vscript you need to first spawn this entity and then the desired physics prop}} |
Revision as of 11:15, 4 January 2024
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CInfoMassCenter |
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info_mass_center
is an e0 available in all Source games.
It overrides the mass center of the target physics prop or func_physbox by moving it to the info_mass_center's location. Removed after map spawn

Keyvalues
- Target object (target) <targetname>
- The entity whose mass center will be overridden.