Multiplayer Maps Not Appearing: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
m (→‎top: clean up, added uncategorised, deadend tags)
Line 1: Line 1:
{{Dead end|date=January 2024}}
{{langsp}}
{{langsp}}
For a level to appear in the Half-Life 2: Deathmatch map list, it must have an <code>info_player_deathmatch</code> in it.
For a level to appear in the Half-Life 2: Deathmatch map list, it must have an <code>info_player_deathmatch</code> in it.
Line 5: Line 6:


Its a good idea to include a large number of these spawn points to prevent predictable spawning.
Its a good idea to include a large number of these spawn points to prevent predictable spawning.
{{Uncategorized|date=January 2024}}

Revision as of 10:07, 21 January 2024

Dead End - Icon.png
This article has no Wikipedia icon links to other VDC articles. Please help improve this article by adding links Wikipedia icon that are relevant to the context within the existing text.
January 2024
English (en)한국어 (ko)Translate (Translate)

For a level to appear in the Half-Life 2: Deathmatch map list, it must have an info_player_deathmatch in it.

The info_player_deathmatch entity creates a player spawn point for multiplayer games. When a player spawns in a level (either because he is just entering the level, or he has just died and is respawning) his location will be picked randomly from all of the available info_player_deathmatch spawn points.

Its a good idea to include a large number of these spawn points to prevent predictable spawning.

Wikipedia - Letter.png
This article has not been added to any content Wikipedia icon categories. Please help out by Wikipedia icon adding categories.
January 2024