Rain modify (GoldSrc): Difference between revisions
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Important:It is possible to simply set constant rain on the map, without switching on and off - for this, do not specify the rain_modify name.
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* Drips per second (m_iDripsPerSecond) <integer> | * Drips per second (m_iDripsPerSecond) <integer> | ||
::The number of drops that appear per second. | ::The number of drops that appear per second. | ||
{{ModernTip|Normal such rain - somewhere around 2000 drops.}} | :::{{ModernTip|Normal such rain - somewhere around 2000 drops.}} | ||
* Wind X (m_flWindX) <integer> | * Wind X (m_flWindX) <integer> | ||
* Wind Y (m_flWindY) <integer> | * Wind Y (m_flWindY) <integer> | ||
::Wind deflection. | ::Wind deflection. | ||
{{ModernTip|100, 200 - already a decent "oblique" rain.}} | :::{{ModernTip|100, 200 - already a decent "oblique" rain.}} | ||
* Rand X (m_flRandX) <integer> | * Rand X (m_flRandX) <integer> |
Revision as of 13:25, 1 August 2023
Template:Entity Which is used to directly turn on and off the rain.

Keyvalues
- Fading time (m_flTime) <integer>
- The time it takes for rain to acquire the specified settings. Set in seconds. This is to smoothly turn the rain on and off.
- Drips per second (m_iDripsPerSecond) <integer>
- The number of drops that appear per second.
- Wind X (m_flWindX) <integer>
- Wind Y (m_flWindY) <integer>
- Wind deflection.
- Rand X (m_flRandX) <integer>
- Rand (m_flRandY) <integer>
- Wind deflection spread for each drop.
Example:if the wind is worth 200 and the spread is 40, then for each drop the deviation will vary from 160 to 240.
- Wind deflection spread for each drop.