Rain modify (GoldSrc): Difference between revisions
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Important:It is possible to simply set constant rain on the map, without switching on and off - for this, do not specify the rain_modify name.
(Created page with "{{entity|rain_modify|<!--sprite=1-->|type=point|engine=gldsrc|game=Paranoia}} Which is used to directly turn on and off the rain. ==Keyvalues== * Fading time (m_flTime) <inte...") |
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{{entity|rain_modify|<!--sprite=1-->|type=point|engine=gldsrc|game=Paranoia}} Which is used to directly turn on and off the rain. | {{entity|rain_modify|<!--sprite=1-->|type=point|engine=gldsrc|game=Paranoia}} Which is used to directly turn on and off the rain. | ||
{{ModernImportant|It is possible to simply set constant rain on the map, without switching on and off - for this, do not specify the rain_modify name.}} | |||
==Keyvalues== | ==Keyvalues== | ||
* Fading time (m_flTime) <integer> | * Fading time (m_flTime) <integer> | ||
:: | ::The time it takes for rain to acquire the specified settings. Set in seconds. This is to smoothly turn the rain on and off. | ||
:::{{ModernTip|A minute or two is fine (anyway, in action games always develop faster than in real life, because the genre obliges)}} | |||
* Drips per second (m_iDripsPerSecond) <integer> | * Drips per second (m_iDripsPerSecond) <integer> |
Revision as of 13:25, 1 August 2023
Template:Entity Which is used to directly turn on and off the rain.

Keyvalues
- Fading time (m_flTime) <integer>
- The time it takes for rain to acquire the specified settings. Set in seconds. This is to smoothly turn the rain on and off.
- Drips per second (m_iDripsPerSecond) <integer>
- The number of drops that appear per second.
- Wind X (m_flWindX) <integer>
- Wind Y (m_flWindY) <integer>
- Wind deflection.
- Rand X (m_flRandX) <integer>
- Rand (m_flRandY) <integer>
- Wind deflection spread for each drop.
Example:if the wind is worth 200 and the spread is 40, then for each drop the deviation will vary from 160 to 240.
- Wind deflection spread for each drop.