Item cells (GoldSrc): Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Created page with "{{entity|item_cells|<!--sprite=1-->|type=point|engine=gldsrc|game=DMC}} This entity is used to create Ammunition for the <code>weapon_lightning<...")
 
No edit summary
Line 2: Line 2:


==Key Values==
==Key Values==
{{Hl1_kv_targetname}}
This item doesnt have Key Values.


==Flags==
==Flags==

Revision as of 08:01, 29 July 2023

Template:Entity This entity is used to create Ammunition for the weapon_lightning Weapon.

Key Values

This item doesnt have Key Values.

Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.
Tip.pngTip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.