Item armor2 (GoldSrc): Difference between revisions
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(Created page with "{{entity|item_armor2|<!--sprite=1-->|type=point|engine=gldsrc|game=DMC}} This entity is used to create the Yellow Armor. ==Key Values== {{Hl1_kv_targetname}} ==Flags== {{Hl1...") |
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{{entity|item_armor2|<!--sprite=1-->|type=point|engine=gldsrc|game= | {{entity|item_armor2|<!--sprite=1-->|type=point|engine=gldsrc|game=Deathmatch Classic}} This entity is used to create the Yellow Armor. | ||
==Key Values== | ==Key Values== | ||
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==Flags== | ==Flags== | ||
{{Hl1_Appearflags}} | {{Hl1_Appearflags}} | ||
Revision as of 14:45, 16 August 2023
Template:Entity This entity is used to create the Yellow Armor.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
Flags
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.
Tip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.