Info lighting relative: Difference between revisions
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LightingLandmark(target_destination) : "Lighting Landmark" : : "Entity at which the reference origin is contained. " + | LightingLandmark(target_destination) : "Lighting Landmark" : : "Entity at which the reference origin is contained. " + | ||
"If empty, the info_lighting_relative's origin will " + | " If empty, the info_lighting_relative's origin will" + | ||
"be used." | " be used." | ||
] | ] | ||
Revision as of 15:17, 16 April 2006
@PointClass base(Targetname, Parentname) iconsprite("editor/info_lighting.vmt") = info_lighting_relative
[
LightingLandmark(target_destination) : "Lighting Landmark" : : "Entity at which the reference origin is contained. " +
" If empty, the info_lighting_relative's origin will" +
" be used."
]
Entity Description
This entity is used in d1_trainstation_01, inside the train car Gordon encounters G-Man.
It can be used on any entity derived from CBaseAnimating. Use the LightingOriginHack keyvalue to set the entity's initial lighting origin and the SetLightingOriginHack input to set a new lighting origin.
Keyvalues
- Template:Kv targetname
- Template:Kv parentname
- LightingLandmark
- <target_destination> Entity at which the reference origin is contained. If empty, the info_lighting_relative's origin will be used.
