Trigger autosave: Difference between revisions

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m (Also added the master keyvalue.)
m (flags comment)
Line 9: Line 9:
: {{boolean}} If set, the save will discard any savedata from previous levels, for the purpose of keeping savegame filesizes down. Can only be safely used if there is no way for the player to return to previous levels.
: {{boolean}} If set, the save will discard any savedata from previous levels, for the purpose of keeping savegame filesizes down. Can only be safely used if there is no way for the player to return to previous levels.
* '''master'''
* '''master'''
: <string> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
: <target_destination> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
 
<--No flags-->
==Flags==
None.
 
==Inputs==
==Inputs==
* {{i targetname}}
* {{i targetname}}

Revision as of 23:45, 14 April 2006

Template:Wrongtitle

Entity Description

Self-explanatory.

Keyvalues

<boolean> If set, the save will discard any savedata from previous levels, for the purpose of keeping savegame filesizes down. Can only be safely used if there is no way for the player to return to previous levels.
  • master
<target_destination> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.

<--No flags-->

Inputs

Outputs