TrenchBroom: Difference between revisions
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== Caveats == | == Caveats == | ||
{{modernWarning|TrenchBroom only supports the [[MAP]] file format. Maps using [[RMF]], [[JMF]], or [[VMF]] should first be converted to MAP using {{Jack|4.1}}.<br>'''''Visgroups will be lost!'''''}} | {{modernWarning|TrenchBroom only supports the [[MAP]] file format. Maps using [[RMF]], [[JMF]], or [[VMF]] should first be converted to MAP using {{Jack|4.1}}.<br>'''''Visgroups will be lost!'''''}} | ||
== Trivia == | |||
* TrenchBroom was used Jack was used to make the deathmatch map {{cow|Disposal}}, added in {{hl|4.1|addtext='s}} 25th Anniversary Update. | |||
== External links == | == External links == | ||
* [https://trenchbroom.github.io/ Official website] | * [https://trenchbroom.github.io/ Official website] | ||
* {{twhl|Tutorial:_Setting_up_TrenchBroom_for_GoldSource_games|Tutorial: Setting up TrenchBroom for GoldSource games}} on THWL wiki | * {{twhl|Tutorial:_Setting_up_TrenchBroom_for_GoldSource_games|Tutorial: Setting up TrenchBroom for GoldSource games}} on THWL wiki |
Revision as of 14:55, 18 November 2023


TrenchBroom is a map editor for Quake Engine-based games. Originally designed for
Quake mapping, TrenchBroom has expanded to support the
Quake 2 Engine, and also has partial support for
GoldSrc and
id Tech 3.
Caveats
Trivia
- TrenchBroom was used Jack was used to make the deathmatch map
Disposal, added in
Half-Life's 25th Anniversary Update.