Template:Archived Page History/SDK Docs/en: Difference between revisions
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<p style="margin:10px 0 10px; font-size:14px">'''[[SDK Installation|Download and Installation]] · [[:Category:Source SDK FAQ|Frequently Asked Questions]] · [[Source SDK Release Notes|Release Notes]] (last updated 10/2/2014)'''</p> | <p style="margin:10px 0 10px; font-size:14px">'''[[SDK Installation|Download and Installation]] · [[:Category:Source SDK FAQ|Frequently Asked Questions]] · [[Source SDK Release Notes|Release Notes]] (last updated 10/2/2014)'''</p> | ||
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Revision as of 23:51, 29 August 2023
Modding | Creating, organizing and releasing your ![]() |
Level Design | Maps are the 3D worlds where everything comes together. |
Programming | A mod's C++ code defines the way its world and game rules behave. |
Scripting | Scripting can be used for adding new functionality or logic to entities. |
Modeling | Models are the detailed 3D objects that appear in the game world. |
Materials | Textures and shaders are combined in ![]() |
Sounds | Quality audio adds a fourth dimension to your world. |
Particles | Effects like smoke, sparks, blood and fire are created with particles. |
Artificial Intelligence | AI controls the behavior of all but the simplest of NPC actions. |
Choreography | Direct your digital actors' performances with choreographed scenes. |
Filmmaker | Create movies inside the ![]() |
Tutorials | Step-by-step guides on a variety of topics. |
Technical | In-depth discussion on the ![]() |
Glossary | Explanations for terms you may encounter. |
Official Tools | Official tools made by ![]() |
Third-Party Tools | Useful developer tools created by the community. |
I/O System | The I/O system is the backbone of most levels in Source-based games/mods. |