Combine mine: Difference between revisions
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{{wrongtitle|title=combine_mine}} | {{wrongtitle|title=combine_mine}} | ||
==Entity Description== | ==Entity Description== | ||
[[Image:combine_mine.jpg|frame|right|Combine Mine]] | [[Image:combine_mine.jpg|frame|right|Combine Mine]] | ||
A Combine antipersonnel [[Wikipedia:bounding mine|bounding mine]], refered to as a "hopper". | |||
==Keyvalues== | ==Keyvalues== | ||
* {{kv targetname}} | * {{kv targetname}} | ||
* {{kv parentname}} | * {{kv parentname}} | ||
* '''bounce''' | * '''bounce''' | ||
: {{boolean}} Whether the mine should bounce up in the air before exploding. | : {{boolean}} Whether the mine should bounce up in the air before exploding. (Normally they do (at least they did in Half-life 2), to improve their damage on infantry, but things like very soft clamping surfaces and additional attachments, may make hopping look unrealistic.) | ||
* '''LockSilently''' | * '''LockSilently''' | ||
: {{boolean}} Whether the mine plays a sound when its clamps close. | : {{boolean}} Whether the mine plays a sound when its clamps close. | ||
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* '''Disarm''' | * '''Disarm''' | ||
: Disarm this mine (open hooks and shut off) if not placed by player. | : Disarm this mine (open hooks and shut off) if not placed by player. | ||
==Outputs== | ==Outputs== | ||
* {{o targetname}} | * {{o targetname}} | ||
* '''OnPulledUp''' | * '''OnPulledUp''' | ||
: Fires when this mine is uprooted with physgun | : Fires when this mine is uprooted with physgun. | ||
[[Category:Entities]] [[Category:NPCs]] | [[Category:Entities]] [[Category:NPCs]] |
Revision as of 09:17, 11 April 2006
Entity Description
A Combine antipersonnel bounding mine, refered to as a "hopper".
Keyvalues
- <boolean> Whether the mine should bounce up in the air before exploding. (Normally they do (at least they did in Half-life 2), to improve their damage on infantry, but things like very soft clamping surfaces and additional attachments, may make hopping look unrealistic.)
- LockSilently
- <boolean> Whether the mine plays a sound when its clamps close.
- StartDisarmed
- <boolean> Whether the mine begins dormant.
Inputs
- Disarm this mine (open hooks and shut off) if not placed by player.
Outputs
- Template:O targetname
- OnPulledUp
- Fires when this mine is uprooted with physgun.