Mixing Game Content: Difference between revisions

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(It's not *impossible*, just not a good idea :))
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It is not possible to mix game content (Use weapons/materials/models/maps from different [[Source]] games) if you wish to run the mod on all players’ machines that are running. This is because there is no guarantee that the person downloading your map has both installed the games that use your materials installed.
It is not advisable to mix game content (Use weapons/materials/models/maps from different [[Source]] games) if you wish to run your work on all players’ machines that are running. This is because there is no guarantee that the person downloading your work has installed all the games required and so has all the materials installed.  
 
If a material is missing, then it will be replaced with a purple and black chequered texture. If a model is missing, it will be replaced with the words ERROR displayed as a large red model.
 
This is especially important when creating content which will be automatically downloaded from a server, or creating content for existing mods (e.g. a Counter-Strike map). It is, of course, less important when creating a single-player mod, since it will be possible to warn a player ahead of time what the requirements will be for running your mod.
 
For example, you can not use the M4-A1 Weapon in a [[Half-Life 2]] singleplayer mod because there is no way of ensuring that the people who play your mod also have [[Counter-Strike: Source]] installed and fully updated. Players who lack both games' respective files would get an error, and be unable to play your mod.
For example, you can not use the M4-A1 Weapon in a [[Half-Life 2]] singleplayer mod because there is no way of ensuring that the people who play your mod also have [[Counter-Strike: Source]] installed and fully updated. Players who lack both games' respective files would get an error, and be unable to play your mod.
{{TODO|State positive side of mounting a mod like CS:S}}
{{TODO|State positive side of mounting a mod like CS:S}}
[[Category:Modding]]
[[Category:Modding]]

Revision as of 16:11, 10 April 2006

It is not advisable to mix game content (Use weapons/materials/models/maps from different Source games) if you wish to run your work on all players’ machines that are running. This is because there is no guarantee that the person downloading your work has installed all the games required and so has all the materials installed.

If a material is missing, then it will be replaced with a purple and black chequered texture. If a model is missing, it will be replaced with the words ERROR displayed as a large red model.

This is especially important when creating content which will be automatically downloaded from a server, or creating content for existing mods (e.g. a Counter-Strike map). It is, of course, less important when creating a single-player mod, since it will be possible to warn a player ahead of time what the requirements will be for running your mod.

For example, you can not use the M4-A1 Weapon in a Half-Life 2 singleplayer mod because there is no way of ensuring that the people who play your mod also have Counter-Strike: Source installed and fully updated. Players who lack both games' respective files would get an error, and be unable to play your mod.

Todo: State positive side of mounting a mod like CS:S